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Class Framework

This class represents the Framework of the native game client and grants access to various subsystems.

Inheritance
System.Object
Framework
Implements
System.IDisposable
IServiceType
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Dalamud.Game
Assembly: Dalamud.dll
Syntax
public sealed class Framework : IDisposable, IServiceType

Properties

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Address

Gets a raw pointer to the instance of Client::Framework.

Declaration
public FrameworkAddressResolver Address { get; }
Property Value
Type Description
FrameworkAddressResolver
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IsFrameworkUnloading

Gets a value indicating whether game Framework is unloading.

Declaration
public bool IsFrameworkUnloading { get; }
Property Value
Type Description
System.Boolean
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IsInFrameworkUpdateThread

Gets a value indicating whether currently executing code is running in the game's framework update thread.

Declaration
public bool IsInFrameworkUpdateThread { get; }
Property Value
Type Description
System.Boolean
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LastUpdate

Gets the last time that the Framework Update event was triggered.

Declaration
public DateTime LastUpdate { get; }
Property Value
Type Description
System.DateTime
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LastUpdateUTC

Gets the last time in UTC that the Framework Update event was triggered.

Declaration
public DateTime LastUpdateUTC { get; }
Property Value
Type Description
System.DateTime
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StatsEnabled

Gets or sets a value indicating whether the collection of stats is enabled.

Declaration
public static bool StatsEnabled { get; set; }
Property Value
Type Description
System.Boolean
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StatsHistory

Gets the stats history mapping.

Declaration
public static Dictionary<string, List<double>> StatsHistory { get; }
Property Value
Type Description
System.Collections.Generic.Dictionary<System.String, System.Collections.Generic.List<System.Double>>
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UpdateDelta

Gets the delta between the last Framework Update and the currently executing one.

Declaration
public TimeSpan UpdateDelta { get; }
Property Value
Type Description
System.TimeSpan

Methods

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RunOnFrameworkThread(Action)

Run given function right away if this function has been called from game's Framework.Update thread, or otherwise run on next Framework.Update call.

Declaration
public Task RunOnFrameworkThread(Action action)
Parameters
Type Name Description
System.Action action

Function to call.

Returns
Type Description
System.Threading.Tasks.Task

Task representing the pending or already completed function.

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RunOnFrameworkThread(Func<Task>)

Run given function right away if this function has been called from game's Framework.Update thread, or otherwise run on next Framework.Update call.

Declaration
public Task RunOnFrameworkThread(Func<Task> func)
Parameters
Type Name Description
System.Func<System.Threading.Tasks.Task> func

Function to call.

Returns
Type Description
System.Threading.Tasks.Task

Task representing the pending or already completed function.

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RunOnFrameworkThread<T>(Func<T>)

Run given function right away if this function has been called from game's Framework.Update thread, or otherwise run on next Framework.Update call.

Declaration
public Task<T> RunOnFrameworkThread<T>(Func<T> func)
Parameters
Type Name Description
System.Func<T> func

Function to call.

Returns
Type Description
System.Threading.Tasks.Task<T>

Task representing the pending or already completed function.

Type Parameters
Name Description
T

Return type.

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RunOnFrameworkThread<T>(Func<Task<T>>)

Run given function right away if this function has been called from game's Framework.Update thread, or otherwise run on next Framework.Update call.

Declaration
public Task<T> RunOnFrameworkThread<T>(Func<Task<T>> func)
Parameters
Type Name Description
System.Func<System.Threading.Tasks.Task<T>> func

Function to call.

Returns
Type Description
System.Threading.Tasks.Task<T>

Task representing the pending or already completed function.

Type Parameters
Name Description
T

Return type.

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RunOnTick(Action, TimeSpan, Int32, CancellationToken)

Run given function in upcoming Framework.Tick call.

Declaration
public Task RunOnTick(Action action, TimeSpan delay = default(TimeSpan), int delayTicks = 0, CancellationToken cancellationToken = default(CancellationToken))
Parameters
Type Name Description
System.Action action

Function to call.

System.TimeSpan delay

Wait for given timespan before calling this function.

System.Int32 delayTicks

Count given number of Framework.Tick calls before calling this function. This takes precedence over delay parameter.

System.Threading.CancellationToken cancellationToken

Cancellation token which will prevent the execution of this function if wait conditions are not met.

Returns
Type Description
System.Threading.Tasks.Task

Task representing the pending function.

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RunOnTick(Func<Task>, TimeSpan, Int32, CancellationToken)

Run given function in upcoming Framework.Tick call.

Declaration
public Task RunOnTick(Func<Task> func, TimeSpan delay = default(TimeSpan), int delayTicks = 0, CancellationToken cancellationToken = default(CancellationToken))
Parameters
Type Name Description
System.Func<System.Threading.Tasks.Task> func

Function to call.

System.TimeSpan delay

Wait for given timespan before calling this function.

System.Int32 delayTicks

Count given number of Framework.Tick calls before calling this function. This takes precedence over delay parameter.

System.Threading.CancellationToken cancellationToken

Cancellation token which will prevent the execution of this function if wait conditions are not met.

Returns
Type Description
System.Threading.Tasks.Task

Task representing the pending function.

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RunOnTick<T>(Func<T>, TimeSpan, Int32, CancellationToken)

Run given function in upcoming Framework.Tick call.

Declaration
public Task<T> RunOnTick<T>(Func<T> func, TimeSpan delay = default(TimeSpan), int delayTicks = 0, CancellationToken cancellationToken = default(CancellationToken))
Parameters
Type Name Description
System.Func<T> func

Function to call.

System.TimeSpan delay

Wait for given timespan before calling this function.

System.Int32 delayTicks

Count given number of Framework.Tick calls before calling this function. This takes precedence over delay parameter.

System.Threading.CancellationToken cancellationToken

Cancellation token which will prevent the execution of this function if wait conditions are not met.

Returns
Type Description
System.Threading.Tasks.Task<T>

Task representing the pending function.

Type Parameters
Name Description
T

Return type.

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RunOnTick<T>(Func<Task<T>>, TimeSpan, Int32, CancellationToken)

Run given function in upcoming Framework.Tick call.

Declaration
public Task<T> RunOnTick<T>(Func<Task<T>> func, TimeSpan delay = default(TimeSpan), int delayTicks = 0, CancellationToken cancellationToken = default(CancellationToken))
Parameters
Type Name Description
System.Func<System.Threading.Tasks.Task<T>> func

Function to call.

System.TimeSpan delay

Wait for given timespan before calling this function.

System.Int32 delayTicks

Count given number of Framework.Tick calls before calling this function. This takes precedence over delay parameter.

System.Threading.CancellationToken cancellationToken

Cancellation token which will prevent the execution of this function if wait conditions are not met.

Returns
Type Description
System.Threading.Tasks.Task<T>

Task representing the pending function.

Type Parameters
Name Description
T

Return type.

Events

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Update

Event that gets fired every time the game framework updates.

Declaration
public event Framework.OnUpdateDelegate Update
Event Type
Type Description
Framework.OnUpdateDelegate

Explicit Interface Implementations

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IDisposable.Dispose()

Dispose of managed and unmanaged resources.

Declaration
void IDisposable.Dispose()

Implements

System.IDisposable
IServiceType
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