using System.Runtime.InteropServices;
namespace Dalamud.Bindings.ImAnim;
[StructLayout(LayoutKind.Sequential)]
public unsafe struct ImAnimNoiseOpts
{
public ImAnimNoiseType Type;
///
/// Number of octaves for fractal noise (1-8)
///
public int Octaves;
///
/// Amplitude multiplier per octave (0.0-1.0)
///
public float Persistence;
///
/// Frequency multiplier per octave (typically 2.0)
///
public float Lacunarity;
///
/// Random seed for noise generation
///
public int Seed;
}