// using HexaGen.Runtime; using System; using System.Diagnostics; using System.Numerics; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; namespace Dalamud.Bindings.ImGui; public unsafe partial struct ImDrawList { public unsafe int _CalcCircleAutoSegmentCount(float radius) { fixed (ImDrawList* @this = &this) { int ret = ImGuiNative._CalcCircleAutoSegmentCount(@this, radius); return ret; } } public unsafe void _ClearFreeMemory() { fixed (ImDrawList* @this = &this) { ImGuiNative._ClearFreeMemory(@this); } } public unsafe void _OnChangedClipRect() { fixed (ImDrawList* @this = &this) { ImGuiNative._OnChangedClipRect(@this); } } public unsafe void _OnChangedTextureID() { fixed (ImDrawList* @this = &this) { ImGuiNative._OnChangedTextureID(@this); } } public unsafe void _OnChangedVtxOffset() { fixed (ImDrawList* @this = &this) { ImGuiNative._OnChangedVtxOffset(@this); } } public unsafe void _PathArcToFastEx(Vector2 center, float radius, int aMinSample, int aMaxSample, int aStep) { fixed (ImDrawList* @this = &this) { ImGuiNative._PathArcToFastEx(@this, center, radius, aMinSample, aMaxSample, aStep); } } public unsafe void _PathArcToN(Vector2 center, float radius, float aMin, float aMax, int numSegments) { fixed (ImDrawList* @this = &this) { ImGuiNative._PathArcToN(@this, center, radius, aMin, aMax, numSegments); } } public unsafe void _PopUnusedDrawCmd() { fixed (ImDrawList* @this = &this) { ImGuiNative._PopUnusedDrawCmd(@this); } } public unsafe void _ResetForNewFrame() { fixed (ImDrawList* @this = &this) { ImGuiNative._ResetForNewFrame(@this); } } public unsafe void _TryMergeDrawCmds() { fixed (ImDrawList* @this = &this) { ImGuiNative._TryMergeDrawCmds(@this); } } public unsafe void AddBezierCubic(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, uint col, float thickness, int numSegments) { fixed (ImDrawList* @this = &this) { ImGuiNative.AddBezierCubic(@this, p1, p2, p3, p4, col, thickness, numSegments); } } public unsafe void AddBezierCubic(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, uint col, float thickness) { fixed (ImDrawList* @this = &this) { ImGuiNative.AddBezierCubic(@this, p1, p2, p3, p4, col, thickness, (int)(0)); } } public unsafe void AddBezierQuadratic(Vector2 p1, Vector2 p2, Vector2 p3, uint col, float thickness, int numSegments) { fixed (ImDrawList* @this = &this) { ImGuiNative.AddBezierQuadratic(@this, p1, p2, p3, col, thickness, numSegments); } } public unsafe void AddBezierQuadratic(Vector2 p1, Vector2 p2, Vector2 p3, uint col, float thickness) { fixed (ImDrawList* @this = &this) { ImGuiNative.AddBezierQuadratic(@this, p1, p2, p3, col, thickness, (int)(0)); } } public unsafe void AddCallback(ImDrawCallback callback, void* callbackData) { fixed (ImDrawList* @this = &this) { ImGuiNative.AddCallback(@this, callback, callbackData); } } public unsafe void AddCircle(Vector2 center, float radius, uint col, int numSegments, float thickness) { fixed (ImDrawList* @this = &this) { ImGuiNative.AddCircle(@this, center, radius, col, numSegments, thickness); } } public unsafe void AddCircle(Vector2 center, float radius, uint col, int numSegments) { fixed (ImDrawList* @this = &this) { ImGuiNative.AddCircle(@this, center, radius, col, numSegments, (float)(1.0f)); } } public unsafe void AddCircle(Vector2 center, float radius, uint col) { fixed (ImDrawList* @this = &this) { ImGuiNative.AddCircle(@this, center, radius, col, (int)(0), (float)(1.0f)); } } public unsafe void AddCircle(Vector2 center, float radius, uint col, float thickness) { fixed (ImDrawList* @this = &this) { ImGuiNative.AddCircle(@this, center, radius, col, (int)(0), thickness); } } public unsafe void AddCircleFilled(Vector2 center, float radius, uint col, int numSegments) { fixed (ImDrawList* @this = &this) { ImGuiNative.AddCircleFilled(@this, center, radius, col, numSegments); } } public unsafe void AddCircleFilled(Vector2 center, float radius, uint col) { fixed (ImDrawList* @this = &this) { ImGuiNative.AddCircleFilled(@this, center, radius, col, (int)(0)); } } public unsafe void AddConvexPolyFilled(Vector2* points, int numPoints, uint col) { fixed (ImDrawList* @this = &this) { ImGuiNative.AddConvexPolyFilled(@this, points, numPoints, col); } } public unsafe void AddConvexPolyFilled(ref Vector2 points, int numPoints, uint col) { fixed (ImDrawList* @this = &this) { fixed (Vector2* ppoints = &points) { ImGuiNative.AddConvexPolyFilled(@this, (Vector2*)ppoints, numPoints, col); } } } public unsafe void AddDrawCmd() { fixed (ImDrawList* @this = &this) { ImGuiNative.AddDrawCmd(@this); } } public unsafe void AddImage(ImTextureID userTextureId, Vector2 pMin, Vector2 pMax, Vector2 uvMin, Vector2 uvMax, uint col) { fixed (ImDrawList* @this = &this) { ImGuiNative.AddImage(@this, userTextureId, pMin, pMax, uvMin, uvMax, col); } } public unsafe void AddImage(ImTextureID userTextureId, Vector2 pMin, Vector2 pMax, Vector2 uvMin, Vector2 uvMax) { fixed (ImDrawList* @this = &this) { ImGuiNative.AddImage(@this, userTextureId, pMin, pMax, uvMin, uvMax, (uint)(4294967295)); } } public unsafe void AddImage(ImTextureID userTextureId, Vector2 pMin, Vector2 pMax, Vector2 uvMin) { fixed (ImDrawList* @this = &this) { ImGuiNative.AddImage(@this, userTextureId, pMin, pMax, uvMin, (Vector2)(new Vector2(1,1)), (uint)(4294967295)); } } public unsafe void AddImage(ImTextureID userTextureId, Vector2 pMin, Vector2 pMax) { fixed (ImDrawList* @this = &this) { ImGuiNative.AddImage(@this, userTextureId, pMin, pMax, (Vector2)(new Vector2(0,0)), (Vector2)(new Vector2(1,1)), (uint)(4294967295)); } } public unsafe void AddImage(ImTextureID userTextureId, Vector2 pMin, Vector2 pMax, Vector2 uvMin, uint col) { fixed (ImDrawList* @this = &this) { ImGuiNative.AddImage(@this, userTextureId, pMin, pMax, uvMin, (Vector2)(new Vector2(1,1)), col); } } public unsafe void AddImage(ImTextureID userTextureId, Vector2 pMin, Vector2 pMax, uint col) { fixed (ImDrawList* @this = &this) { ImGuiNative.AddImage(@this, userTextureId, pMin, pMax, (Vector2)(new Vector2(0,0)), (Vector2)(new Vector2(1,1)), col); } } public unsafe void AddImageQuad(ImTextureID userTextureId, Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 uv1, Vector2 uv2, Vector2 uv3, Vector2 uv4, uint col) { fixed (ImDrawList* @this = &this) { ImGuiNative.AddImageQuad(@this, userTextureId, p1, p2, p3, p4, uv1, uv2, uv3, uv4, col); } } public unsafe void AddImageQuad(ImTextureID userTextureId, Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 uv1, Vector2 uv2, Vector2 uv3, Vector2 uv4) { fixed (ImDrawList* @this = &this) { ImGuiNative.AddImageQuad(@this, userTextureId, p1, p2, p3, p4, uv1, uv2, uv3, uv4, (uint)(4294967295)); } } public unsafe void AddImageQuad(ImTextureID userTextureId, Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 uv1, Vector2 uv2, Vector2 uv3) { fixed (ImDrawList* @this = &this) { ImGuiNative.AddImageQuad(@this, userTextureId, p1, p2, p3, p4, uv1, uv2, uv3, (Vector2)(new Vector2(0,1)), (uint)(4294967295)); } } public unsafe void AddImageQuad(ImTextureID userTextureId, Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 uv1, Vector2 uv2) { fixed (ImDrawList* @this = &this) { ImGuiNative.AddImageQuad(@this, userTextureId, p1, p2, p3, p4, uv1, uv2, (Vector2)(new Vector2(1,1)), (Vector2)(new Vector2(0,1)), (uint)(4294967295)); } } public unsafe void AddImageQuad(ImTextureID userTextureId, Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 uv1) { fixed (ImDrawList* @this = &this) { ImGuiNative.AddImageQuad(@this, userTextureId, p1, p2, p3, p4, uv1, (Vector2)(new Vector2(1,0)), (Vector2)(new Vector2(1,1)), (Vector2)(new Vector2(0,1)), (uint)(4294967295)); } } public unsafe void AddImageQuad(ImTextureID userTextureId, Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4) { fixed (ImDrawList* @this = &this) { ImGuiNative.AddImageQuad(@this, userTextureId, p1, p2, p3, p4, (Vector2)(new Vector2(0,0)), (Vector2)(new Vector2(1,0)), (Vector2)(new Vector2(1,1)), (Vector2)(new Vector2(0,1)), (uint)(4294967295)); } } public unsafe void AddImageQuad(ImTextureID userTextureId, Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 uv1, Vector2 uv2, Vector2 uv3, uint col) { fixed (ImDrawList* @this = &this) { ImGuiNative.AddImageQuad(@this, userTextureId, p1, p2, p3, p4, uv1, uv2, uv3, (Vector2)(new Vector2(0,1)), col); } } public unsafe void AddImageQuad(ImTextureID userTextureId, Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 uv1, Vector2 uv2, uint col) { fixed (ImDrawList* @this = &this) { ImGuiNative.AddImageQuad(@this, userTextureId, p1, p2, p3, p4, uv1, uv2, (Vector2)(new Vector2(1,1)), (Vector2)(new Vector2(0,1)), col); } } public unsafe void AddImageQuad(ImTextureID userTextureId, Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, Vector2 uv1, uint col) { fixed (ImDrawList* @this = &this) { ImGuiNative.AddImageQuad(@this, userTextureId, p1, p2, p3, p4, uv1, (Vector2)(new Vector2(1,0)), (Vector2)(new Vector2(1,1)), (Vector2)(new Vector2(0,1)), col); } } public unsafe void AddImageQuad(ImTextureID userTextureId, Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, uint col) { fixed (ImDrawList* @this = &this) { ImGuiNative.AddImageQuad(@this, userTextureId, p1, p2, p3, p4, (Vector2)(new Vector2(0,0)), (Vector2)(new Vector2(1,0)), (Vector2)(new Vector2(1,1)), (Vector2)(new Vector2(0,1)), col); } } public unsafe void AddImageRounded(ImTextureID userTextureId, Vector2 pMin, Vector2 pMax, Vector2 uvMin, Vector2 uvMax, uint col, float rounding, ImDrawFlags flags) { fixed (ImDrawList* @this = &this) { ImGuiNative.AddImageRounded(@this, userTextureId, pMin, pMax, uvMin, uvMax, col, rounding, flags); } } public unsafe void AddImageRounded(ImTextureID userTextureId, Vector2 pMin, Vector2 pMax, Vector2 uvMin, Vector2 uvMax, uint col, float rounding) { fixed (ImDrawList* @this = &this) { ImGuiNative.AddImageRounded(@this, userTextureId, pMin, pMax, uvMin, uvMax, col, rounding, (ImDrawFlags)(0)); } } public unsafe void AddLine(Vector2 p1, Vector2 p2, uint col, float thickness) { fixed (ImDrawList* @this = &this) { ImGuiNative.AddLine(@this, p1, p2, col, thickness); } } public unsafe void AddLine(Vector2 p1, Vector2 p2, uint col) { fixed (ImDrawList* @this = &this) { ImGuiNative.AddLine(@this, p1, p2, col, (float)(1.0f)); } } public unsafe void AddNgon(Vector2 center, float radius, uint col, int numSegments, float thickness) { fixed (ImDrawList* @this = &this) { ImGuiNative.AddNgon(@this, center, radius, col, numSegments, thickness); } } public unsafe void AddNgon(Vector2 center, float radius, uint col, int numSegments) { fixed (ImDrawList* @this = &this) { ImGuiNative.AddNgon(@this, center, radius, col, numSegments, (float)(1.0f)); } } public unsafe void AddNgonFilled(Vector2 center, float radius, uint col, int numSegments) { fixed (ImDrawList* @this = &this) { ImGuiNative.AddNgonFilled(@this, center, radius, col, numSegments); } } public unsafe void AddPolyline(Vector2* points, int numPoints, uint col, ImDrawFlags flags, float thickness) { fixed (ImDrawList* @this = &this) { ImGuiNative.AddPolyline(@this, points, numPoints, col, flags, thickness); } } public unsafe void AddPolyline(ref Vector2 points, int numPoints, uint col, ImDrawFlags flags, float thickness) { fixed (ImDrawList* @this = &this) { fixed (Vector2* ppoints = &points) { ImGuiNative.AddPolyline(@this, (Vector2*)ppoints, numPoints, col, flags, thickness); } } } public unsafe void AddQuad(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, uint col, float thickness) { fixed (ImDrawList* @this = &this) { ImGuiNative.AddQuad(@this, p1, p2, p3, p4, col, thickness); } } public unsafe void AddQuad(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, uint col) { fixed (ImDrawList* @this = &this) { ImGuiNative.AddQuad(@this, p1, p2, p3, p4, col, (float)(1.0f)); } } public unsafe void AddQuadFilled(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, uint col) { fixed (ImDrawList* @this = &this) { ImGuiNative.AddQuadFilled(@this, p1, p2, p3, p4, col); } } public unsafe void AddRect(Vector2 pMin, Vector2 pMax, uint col, float rounding, ImDrawFlags flags, float thickness) { fixed (ImDrawList* @this = &this) { ImGuiNative.AddRect(@this, pMin, pMax, col, rounding, flags, thickness); } } public unsafe void AddRect(Vector2 pMin, Vector2 pMax, uint col, float rounding, ImDrawFlags flags) { fixed (ImDrawList* @this = &this) { ImGuiNative.AddRect(@this, pMin, pMax, col, rounding, flags, (float)(1.0f)); } } public unsafe void AddRect(Vector2 pMin, Vector2 pMax, uint col, float rounding) { fixed (ImDrawList* @this = &this) { ImGuiNative.AddRect(@this, pMin, pMax, col, rounding, (ImDrawFlags)(0), (float)(1.0f)); } } public unsafe void AddRect(Vector2 pMin, Vector2 pMax, uint col) { fixed (ImDrawList* @this = &this) { ImGuiNative.AddRect(@this, pMin, pMax, col, (float)(0.0f), (ImDrawFlags)(0), (float)(1.0f)); } } public unsafe void AddRect(Vector2 pMin, Vector2 pMax, uint col, ImDrawFlags flags) { fixed (ImDrawList* @this = &this) { ImGuiNative.AddRect(@this, pMin, pMax, col, (float)(0.0f), flags, (float)(1.0f)); } } public unsafe void AddRect(Vector2 pMin, Vector2 pMax, uint col, float rounding, float thickness) { fixed (ImDrawList* @this = &this) { ImGuiNative.AddRect(@this, pMin, pMax, col, rounding, (ImDrawFlags)(0), thickness); } } public unsafe void AddRect(Vector2 pMin, Vector2 pMax, uint col, ImDrawFlags flags, float thickness) { fixed (ImDrawList* @this = &this) { ImGuiNative.AddRect(@this, pMin, pMax, col, (float)(0.0f), flags, thickness); } } public unsafe void AddRectFilled(Vector2 pMin, Vector2 pMax, uint col, float rounding, ImDrawFlags flags) { fixed (ImDrawList* @this = &this) { ImGuiNative.AddRectFilled(@this, pMin, pMax, col, rounding, flags); } } public unsafe void AddRectFilled(Vector2 pMin, Vector2 pMax, uint col, float rounding) { fixed (ImDrawList* @this = &this) { ImGuiNative.AddRectFilled(@this, pMin, pMax, col, rounding, (ImDrawFlags)(0)); } } public unsafe void AddRectFilled(Vector2 pMin, Vector2 pMax, uint col) { fixed (ImDrawList* @this = &this) { ImGuiNative.AddRectFilled(@this, pMin, pMax, col, (float)(0.0f), (ImDrawFlags)(0)); } } public unsafe void AddRectFilled(Vector2 pMin, Vector2 pMax, uint col, ImDrawFlags flags) { fixed (ImDrawList* @this = &this) { ImGuiNative.AddRectFilled(@this, pMin, pMax, col, (float)(0.0f), flags); } } public unsafe void AddRectFilledMultiColor(Vector2 pMin, Vector2 pMax, uint colUprLeft, uint colUprRight, uint colBotRight, uint colBotLeft) { fixed (ImDrawList* @this = &this) { ImGuiNative.AddRectFilledMultiColor(@this, pMin, pMax, colUprLeft, colUprRight, colBotRight, colBotLeft); } } public unsafe void AddTriangle(Vector2 p1, Vector2 p2, Vector2 p3, uint col, float thickness) { fixed (ImDrawList* @this = &this) { ImGuiNative.AddTriangle(@this, p1, p2, p3, col, thickness); } } public unsafe void AddTriangle(Vector2 p1, Vector2 p2, Vector2 p3, uint col) { fixed (ImDrawList* @this = &this) { ImGuiNative.AddTriangle(@this, p1, p2, p3, col, (float)(1.0f)); } } public unsafe void AddTriangleFilled(Vector2 p1, Vector2 p2, Vector2 p3, uint col) { fixed (ImDrawList* @this = &this) { ImGuiNative.AddTriangleFilled(@this, p1, p2, p3, col); } } public unsafe void ChannelsMerge() { fixed (ImDrawList* @this = &this) { ImGuiNative.ChannelsMerge(@this); } } public unsafe void ChannelsSetCurrent(int n) { fixed (ImDrawList* @this = &this) { ImGuiNative.ChannelsSetCurrent(@this, n); } } public unsafe void ChannelsSplit(int count) { fixed (ImDrawList* @this = &this) { ImGuiNative.ChannelsSplit(@this, count); } } public unsafe ImDrawList* CloneOutput() { fixed (ImDrawList* @this = &this) { ImDrawList* ret = ImGuiNative.CloneOutput(@this); return ret; } } public unsafe void Destroy() { fixed (ImDrawList* @this = &this) { ImGuiNative.Destroy(@this); } } public unsafe void PathArcTo(Vector2 center, float radius, float aMin, float aMax, int numSegments) { fixed (ImDrawList* @this = &this) { ImGuiNative.PathArcTo(@this, center, radius, aMin, aMax, numSegments); } } public unsafe void PathArcTo(Vector2 center, float radius, float aMin, float aMax) { fixed (ImDrawList* @this = &this) { ImGuiNative.PathArcTo(@this, center, radius, aMin, aMax, (int)(0)); } } public unsafe void PathArcToFast(Vector2 center, float radius, int aMinOf12, int aMaxOf12) { fixed (ImDrawList* @this = &this) { ImGuiNative.PathArcToFast(@this, center, radius, aMinOf12, aMaxOf12); } } public unsafe void PathBezierCubicCurveTo(Vector2 p2, Vector2 p3, Vector2 p4, int numSegments) { fixed (ImDrawList* @this = &this) { ImGuiNative.PathBezierCubicCurveTo(@this, p2, p3, p4, numSegments); } } public unsafe void PathBezierCubicCurveTo(Vector2 p2, Vector2 p3, Vector2 p4) { fixed (ImDrawList* @this = &this) { ImGuiNative.PathBezierCubicCurveTo(@this, p2, p3, p4, (int)(0)); } } public unsafe void PathBezierQuadraticCurveTo(Vector2 p2, Vector2 p3, int numSegments) { fixed (ImDrawList* @this = &this) { ImGuiNative.PathBezierQuadraticCurveTo(@this, p2, p3, numSegments); } } public unsafe void PathBezierQuadraticCurveTo(Vector2 p2, Vector2 p3) { fixed (ImDrawList* @this = &this) { ImGuiNative.PathBezierQuadraticCurveTo(@this, p2, p3, (int)(0)); } } public unsafe void PathClear() { fixed (ImDrawList* @this = &this) { ImGuiNative.PathClear(@this); } } public unsafe void PathFillConvex(uint col) { fixed (ImDrawList* @this = &this) { ImGuiNative.PathFillConvex(@this, col); } } public unsafe void PathLineTo(Vector2 pos) { fixed (ImDrawList* @this = &this) { ImGuiNative.PathLineTo(@this, pos); } } public unsafe void PathLineToMergeDuplicate(Vector2 pos) { fixed (ImDrawList* @this = &this) { ImGuiNative.PathLineToMergeDuplicate(@this, pos); } } public unsafe void PathRect(Vector2 rectMin, Vector2 rectMax, float rounding, ImDrawFlags flags) { fixed (ImDrawList* @this = &this) { ImGuiNative.PathRect(@this, rectMin, rectMax, rounding, flags); } } public unsafe void PathRect(Vector2 rectMin, Vector2 rectMax, float rounding) { fixed (ImDrawList* @this = &this) { ImGuiNative.PathRect(@this, rectMin, rectMax, rounding, (ImDrawFlags)(0)); } } public unsafe void PathRect(Vector2 rectMin, Vector2 rectMax) { fixed (ImDrawList* @this = &this) { ImGuiNative.PathRect(@this, rectMin, rectMax, (float)(0.0f), (ImDrawFlags)(0)); } } public unsafe void PathRect(Vector2 rectMin, Vector2 rectMax, ImDrawFlags flags) { fixed (ImDrawList* @this = &this) { ImGuiNative.PathRect(@this, rectMin, rectMax, (float)(0.0f), flags); } } public unsafe void PathStroke(uint col, ImDrawFlags flags, float thickness) { fixed (ImDrawList* @this = &this) { ImGuiNative.PathStroke(@this, col, flags, thickness); } } public unsafe void PathStroke(uint col, ImDrawFlags flags) { fixed (ImDrawList* @this = &this) { ImGuiNative.PathStroke(@this, col, flags, (float)(1.0f)); } } public unsafe void PathStroke(uint col) { fixed (ImDrawList* @this = &this) { ImGuiNative.PathStroke(@this, col, (ImDrawFlags)(0), (float)(1.0f)); } } public unsafe void PathStroke(uint col, float thickness) { fixed (ImDrawList* @this = &this) { ImGuiNative.PathStroke(@this, col, (ImDrawFlags)(0), thickness); } } public unsafe void PopClipRect() { fixed (ImDrawList* @this = &this) { ImGuiNative.PopClipRect(@this); } } public unsafe void PopTextureID() { fixed (ImDrawList* @this = &this) { ImGuiNative.PopTextureID(@this); } } public unsafe void PrimQuadUV(Vector2 a, Vector2 b, Vector2 c, Vector2 d, Vector2 uvA, Vector2 uvB, Vector2 uvC, Vector2 uvD, uint col) { fixed (ImDrawList* @this = &this) { ImGuiNative.PrimQuadUV(@this, a, b, c, d, uvA, uvB, uvC, uvD, col); } } public unsafe void PrimRect(Vector2 a, Vector2 b, uint col) { fixed (ImDrawList* @this = &this) { ImGuiNative.PrimRect(@this, a, b, col); } } public unsafe void PrimRectUV(Vector2 a, Vector2 b, Vector2 uvA, Vector2 uvB, uint col) { fixed (ImDrawList* @this = &this) { ImGuiNative.PrimRectUV(@this, a, b, uvA, uvB, col); } } public unsafe void PrimReserve(int idxCount, int vtxCount) { fixed (ImDrawList* @this = &this) { ImGuiNative.PrimReserve(@this, idxCount, vtxCount); } } public unsafe void PrimUnreserve(int idxCount, int vtxCount) { fixed (ImDrawList* @this = &this) { ImGuiNative.PrimUnreserve(@this, idxCount, vtxCount); } } public unsafe void PrimVtx(Vector2 pos, Vector2 uv, uint col) { fixed (ImDrawList* @this = &this) { ImGuiNative.PrimVtx(@this, pos, uv, col); } } public unsafe void PrimWriteIdx(ushort idx) { fixed (ImDrawList* @this = &this) { ImGuiNative.PrimWriteIdx(@this, idx); } } public unsafe void PrimWriteVtx(Vector2 pos, Vector2 uv, uint col) { fixed (ImDrawList* @this = &this) { ImGuiNative.PrimWriteVtx(@this, pos, uv, col); } } public unsafe void PushClipRect(Vector2 clipRectMin, Vector2 clipRectMax, bool intersectWithCurrentClipRect) { fixed (ImDrawList* @this = &this) { ImGuiNative.PushClipRect(@this, clipRectMin, clipRectMax, intersectWithCurrentClipRect ? (byte)1 : (byte)0); } } public unsafe void PushClipRect(Vector2 clipRectMin, Vector2 clipRectMax) { fixed (ImDrawList* @this = &this) { ImGuiNative.PushClipRect(@this, clipRectMin, clipRectMax, (byte)(0)); } } public unsafe void PushClipRectFullScreen() { fixed (ImDrawList* @this = &this) { ImGuiNative.PushClipRectFullScreen(@this); } } public unsafe void PushTextureID(ImTextureID textureId) { fixed (ImDrawList* @this = &this) { ImGuiNative.PushTextureID(@this, textureId); } } } // DISCARDED: AddText