using Dalamud.Configuration.Internal; using Dalamud.Interface.Windowing; using ImGuiNET; namespace Dalamud.Interface.Internal.Windows; /// /// Window responsible for hitch settings. /// public class HitchSettingsWindow : Window { private const float MinHitch = 1; private const float MaxHitch = 500; /// /// Initializes a new instance of the class. /// public HitchSettingsWindow() : base("Hitch Settings", ImGuiWindowFlags.AlwaysAutoResize) { this.ShowCloseButton = true; this.RespectCloseHotkey = true; } /// public override void Draw() { var config = Service.Get(); var uiBuilderHitch = (float)config.UiBuilderHitch; if (ImGui.SliderFloat("UiBuilderHitch", ref uiBuilderHitch, MinHitch, MaxHitch)) { config.UiBuilderHitch = uiBuilderHitch; config.QueueSave(); } var frameworkUpdateHitch = (float)config.FrameworkUpdateHitch; if (ImGui.SliderFloat("FrameworkUpdateHitch", ref frameworkUpdateHitch, MinHitch, MaxHitch)) { config.FrameworkUpdateHitch = frameworkUpdateHitch; config.QueueSave(); } var gameNetworkUpHitch = (float)config.GameNetworkUpHitch; if (ImGui.SliderFloat("GameNetworkUpHitch", ref gameNetworkUpHitch, MinHitch, MaxHitch)) { config.GameNetworkUpHitch = gameNetworkUpHitch; config.QueueSave(); } var gameNetworkDownHitch = (float)config.GameNetworkDownHitch; if (ImGui.SliderFloat("GameNetworkDownHitch", ref gameNetworkDownHitch, MinHitch, MaxHitch)) { config.GameNetworkDownHitch = gameNetworkDownHitch; config.QueueSave(); } } }