Class World
This object represents a world a character can reside on.
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: Dalamud.Game.ClientState.Actors.Resolvers
Assembly: Dalamud.dll
Syntax
public class World : BaseResolver
Constructors
| Improve this Doc View SourceWorld(Byte, Dalamud)
Set up the world resolver with the provided ID.
Declaration
public World(byte id, Dalamud dalamud)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Byte | id | The ID of the world. |
| Dalamud.Dalamud | dalamud |
Fields
| Improve this Doc View SourceId
ID of the world.
Declaration
public readonly uint Id
Field Value
| Type | Description |
|---|---|
| System.UInt32 |
Properties
| Improve this Doc View SourceGameData
GameData linked to this world.
Declaration
public World GameData { get; }
Property Value
| Type | Description |
|---|---|
| Lumina.Excel.GeneratedSheets.World |