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Class World

This object represents a world a character can reside on.

Inheritance
System.Object
BaseResolver
World
Inherited Members
BaseResolver.dalamud
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: Dalamud.Game.ClientState.Actors.Resolvers
Assembly: Dalamud.dll
Syntax
public class World : BaseResolver

Constructors

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World(Byte, Dalamud)

Set up the world resolver with the provided ID.

Declaration
public World(byte id, Dalamud dalamud)
Parameters
Type Name Description
System.Byte id

The ID of the world.

Dalamud.Dalamud dalamud

Fields

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Id

ID of the world.

Declaration
public readonly uint Id
Field Value
Type Description
System.UInt32

Properties

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GameData

GameData linked to this world.

Declaration
public World GameData { get; }
Property Value
Type Description
Lumina.Excel.GeneratedSheets.World
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