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Class World

This object represents a world a character can reside on.

Inheritance
System.Object
World
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: Dalamud.Game.ClientState.Actors.Resolvers
Assembly: Dalamud.dll
Syntax
public class World

Constructors

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World(Byte)

Set up the world resolver with the provided ID.

Declaration
public World(byte id)
Parameters
Type Name Description
System.Byte id

The ID of the world.

Fields

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Id

ID of the world.

Declaration
public readonly int Id
Field Value
Type Description
System.Int32

Properties

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Name

Name of the world.

Declaration
public string Name { get; }
Property Value
Type Description
System.String
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