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Class Framework

This class represents the Framework of the native game client and grants access to various subsystems.

Inheritance
System.Object
Framework
Implements
System.IDisposable
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: Dalamud.Game.Internal
Assembly: Dalamud.dll
Syntax
public sealed class Framework : IDisposable

Constructors

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Framework(SigScanner, Dalamud)

Declaration
public Framework(SigScanner scanner, Dalamud dalamud)
Parameters
Type Name Description
SigScanner scanner
Dalamud.Dalamud dalamud

Properties

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Gui

The GUI subsystem, used to access e.g. chat.

Declaration
public GameGui Gui { get; }
Property Value
Type Description
GameGui
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Libc

Declaration
public LibcFunction Libc { get; }
Property Value
Type Description
LibcFunction
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Network

The Network subsystem, used to access network data.

Declaration
public GameNetwork Network { get; }
Property Value
Type Description
GameNetwork

Methods

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Dispose()

Declaration
public void Dispose()
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Enable()

Declaration
public void Enable()

Events

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OnUpdateEvent

Declaration
public event Framework.OnUpdateDelegate OnUpdateEvent
Event Type
Type Description
Framework.OnUpdateDelegate

Implements

System.IDisposable
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