namespace Dalamud.Bindings.ImAnim;
public enum ImAnimRotationMode
{
///
/// Shortest path (default) - never rotates more than 180 degrees
///
Shortest,
///
/// Longest path - always takes the long way around
///
Longest,
///
/// Clockwise - always rotates clockwise (positive direction)
///
Cw,
///
/// Counter-clockwise - always rotates counter-clockwise
///
Ccw,
///
/// Direct lerp - no angle unwrapping, can cause spinning for large deltas
///
Direct,
}