cbuffer ProjectionMatrixBuffer : register(b0) { float4x4 ProjectionMatrix; }; struct VS_INPUT { float2 pos : POSITION; float2 uv : TEXCOORD0; float4 col : COLOR0; }; struct PS_INPUT { float4 pos : SV_POSITION; float4 col : COLOR0; float2 uv : TEXCOORD0; }; PS_INPUT VS(VS_INPUT input) { PS_INPUT output; output.pos = mul(ProjectionMatrix, float4(input.pos.xy, 0.f, 1.f)); output.col = input.col; output.uv = input.uv; return output; }