using System.Runtime.InteropServices; using Dalamud.Common.Game; using Newtonsoft.Json; namespace Dalamud.Common; /// /// Struct containing information needed to initialize Dalamud. /// Modify DalamudStartInfo.h and DalamudStartInfo.cpp along with this record. /// [Serializable] public record DalamudStartInfo { /// /// Initializes a new instance of the class. /// public DalamudStartInfo() { this.Platform = OSPlatform.Create("UNKNOWN"); } /// /// Gets or sets the Dalamud load method. /// public LoadMethod LoadMethod { get; set; } /// /// Gets or sets the working directory of the XIVLauncher installations. /// public string? WorkingDirectory { get; set; } /// /// Gets or sets the path to the configuration file. /// public string? ConfigurationPath { get; set; } /// /// Gets or sets the path of the log files. /// public string? LogPath { get; set; } /// /// Gets or sets the name of the log file. /// public string? LogName { get; set; } /// /// Gets or sets the path to the directory for installed plugins. /// public string? PluginDirectory { get; set; } /// /// Gets or sets the path to core Dalamud assets. /// public string? AssetDirectory { get; set; } /// /// Gets or sets the language of the game client. /// public ClientLanguage Language { get; set; } = ClientLanguage.English; /// /// Gets or sets the underlying platform�Dalamud runs on. /// [JsonConverter(typeof(OSPlatformConverter))] public OSPlatform Platform { get; set; } /// /// Gets or sets the current game version code. /// [JsonConverter(typeof(GameVersionConverter))] public GameVersion? GameVersion { get; set; } /// /// Gets or sets troubleshooting information to attach when generating a tspack file. /// public string? TroubleshootingPackData { get; set; } /// /// Gets or sets a value that specifies how much to wait before a new Dalamud session. /// public int DelayInitializeMs { get; set; } /// /// Gets or sets a value indicating whether no plugins should be loaded. /// public bool NoLoadPlugins { get; set; } /// /// Gets or sets a value indicating whether no third-party plugins should be loaded. /// public bool NoLoadThirdPartyPlugins { get; set; } /// /// Gets or sets the path the boot log file is supposed to be written to. /// public string? BootLogPath { get; set; } /// /// Gets or sets a value indicating whether a Boot console should be shown. /// public bool BootShowConsole { get; set; } /// /// Gets or sets a value indicating whether the fallback console should be shown, if needed. /// public bool BootDisableFallbackConsole { get; set; } /// /// Gets or sets a flag indicating where Dalamud should wait with a message box. /// public int BootWaitMessageBox { get; set; } /// /// Gets or sets a value indicating whether Dalamud should wait for a debugger to be attached before initializing. /// public bool BootWaitDebugger { get; set; } /// /// Gets or sets a value indicating whether the VEH should be enabled. /// public bool BootVehEnabled { get; set; } /// /// Gets or sets a value indicating whether the VEH should be doing full crash dumps. /// public bool BootVehFull { get; set; } /// /// Gets or sets a value indicating whether ETW should be enabled. /// public bool BootEnableEtw { get; set; } /// /// Gets or sets a value indicating whether to enable legacy corrupted state exceptions. /// public bool BootDisableLegacyCorruptedStateExceptions { get; set; } /// /// Gets or sets a value choosing the OpenProcess hookmode. /// public int BootDotnetOpenProcessHookMode { get; set; } /// /// Gets or sets a list of enabled game fixes. /// public List? BootEnabledGameFixes { get; set; } /// /// Gets or sets a list of DLLs that should be unhooked. /// public List? BootUnhookDlls { get; set; } /// /// Gets or sets a value indicating whether to show crash handler console window. /// public bool CrashHandlerShow { get; set; } /// /// Gets or sets a value indicating how to deal with unhandled exceptions. /// public UnhandledExceptionHandlingMode UnhandledException { get; set; } }