Class OutputStream
Wraps an IAudioClient, sending voice data on write.
Inheritance
System.Object
System.MarshalByRefObject
System.IO.Stream
OutputStream
Implements
System.IDisposable
Inherited Members
System.IO.Stream.Null
System.IO.Stream.CopyToAsync(System.IO.Stream)
System.IO.Stream.CopyToAsync(System.IO.Stream, System.Int32)
System.IO.Stream.CopyToAsync(System.IO.Stream, System.Int32, System.Threading.CancellationToken)
System.IO.Stream.CopyTo(System.IO.Stream)
System.IO.Stream.CopyTo(System.IO.Stream, System.Int32)
System.IO.Stream.Close()
System.IO.Stream.Dispose()
System.IO.Stream.Dispose(System.Boolean)
System.IO.Stream.FlushAsync()
System.IO.Stream.FlushAsync(System.Threading.CancellationToken)
System.IO.Stream.CreateWaitHandle()
System.IO.Stream.BeginRead(System.Byte[], System.Int32, System.Int32, System.AsyncCallback, System.Object)
System.IO.Stream.EndRead(System.IAsyncResult)
System.IO.Stream.ReadAsync(System.Byte[], System.Int32, System.Int32)
System.IO.Stream.ReadAsync(System.Byte[], System.Int32, System.Int32, System.Threading.CancellationToken)
System.IO.Stream.BeginWrite(System.Byte[], System.Int32, System.Int32, System.AsyncCallback, System.Object)
System.IO.Stream.EndWrite(System.IAsyncResult)
System.IO.Stream.WriteAsync(System.Byte[], System.Int32, System.Int32)
System.IO.Stream.ReadByte()
System.IO.Stream.WriteByte(System.Byte)
System.IO.Stream.Synchronized(System.IO.Stream)
System.IO.Stream.ObjectInvariant()
System.IO.Stream.CanTimeout
System.IO.Stream.ReadTimeout
System.IO.Stream.WriteTimeout
System.MarshalByRefObject.MemberwiseClone(System.Boolean)
System.MarshalByRefObject.GetLifetimeService()
System.MarshalByRefObject.InitializeLifetimeService()
System.MarshalByRefObject.CreateObjRef(System.Type)
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: Discord.Audio.Streams
Assembly: Discord.Net.WebSocket.dll
Syntax
public class OutputStream : AudioOutStream, IDisposable
Constructors
| Improve this Doc View SourceOutputStream(IAudioClient)
Declaration
public OutputStream(IAudioClient client)
Parameters
| Type | Name | Description |
|---|---|---|
| IAudioClient | client |
Methods
| Improve this Doc View SourceWriteAsync(Byte[], Int32, Int32, CancellationToken)
Declaration
public override Task WriteAsync(byte[] buffer, int offset, int count, CancellationToken cancelToken)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Byte[] | buffer | |
| System.Int32 | offset | |
| System.Int32 | count | |
| System.Threading.CancellationToken | cancelToken |
Returns
| Type | Description |
|---|---|
| System.Threading.Tasks.Task |
Overrides
System.IO.Stream.WriteAsync(System.Byte[], System.Int32, System.Int32, System.Threading.CancellationToken)
|
Improve this Doc
View Source
WriteHeader(UInt16, UInt32, Boolean)
Declaration
public override void WriteHeader(ushort seq, uint timestamp, bool missed)
Parameters
| Type | Name | Description |
|---|---|---|
| System.UInt16 | seq | |
| System.UInt32 | timestamp | |
| System.Boolean | missed |
Overrides
Implements
System.IDisposable