Show / Hide Table of Contents

Class FramerateLimit

Simple encapsulation of framerate limiting behavior, allowing for fully unbounded (no control), Vsync-enabled (sync to monitor refresh), or a specified fixed framerate (vsync disabled, hard time cap)

Inheritance
System.Object
FramerateLimit
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: ImGuiScene
Assembly: ImGuiScene.dll
Syntax
public class FramerateLimit

Constructors

| Improve this Doc View Source

FramerateLimit(FramerateLimit.LimitType, Int32)

Creates a new framerate limit description.

Declaration
public FramerateLimit(FramerateLimit.LimitType limitType, int targetFps = 0)
Parameters
Type Name Description
FramerateLimit.LimitType limitType

Which type of limiting to apply.

System.Int32 targetFps

Used only with FixedFPS, the target frames per second to restrict rendering to.

Properties

| Improve this Doc View Source

FPS

The current FPS limit. Only valid with FixedFPS.

Declaration
public int FPS { get; }
Property Value
Type Description
System.Int32
| Improve this Doc View Source

Type

Which type of framerate limiting to apply.

Declaration
public FramerateLimit.LimitType Type { get; }
Property Value
Type Description
FramerateLimit.LimitType

Methods

| Improve this Doc View Source

ToString()

Declaration
public override string ToString()
Returns
Type Description
System.String
Overrides
System.Object.ToString()
  • Improve this Doc
  • View Source
Back to top Generated by DocFX