Struct HotBarSlot
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Assembly: FFXIVClientStructs.dll
Syntax
Fields
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CommandId
Declaration
Field Value
| Type |
Description |
| System.UInt32 |
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CommandType
Declaration
public HotbarSlotType CommandType
Field Value
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CostText
Declaration
Field Value
| Type |
Description |
| System.Byte* |
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Icon
Declaration
Field Value
| Type |
Description |
| System.Int32 |
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IconA
Declaration
Field Value
| Type |
Description |
| System.UInt32 |
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IconB
Declaration
Field Value
| Type |
Description |
| System.UInt32 |
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IconTypeA
Declaration
public HotbarSlotType IconTypeA
Field Value
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IconTypeB
Declaration
public HotbarSlotType IconTypeB
Field Value
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IsLoaded
A "boolean" representing if this specific hotbar slot has been fully loaded. False for empty slots and slots
that have yet to be loaded in the UI.
Declaration
Field Value
| Type |
Description |
| System.Byte |
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KeybindHint
Declaration
Field Value
| Type |
Description |
| System.Byte* |
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Declaration
public Utf8String PopUpHelp
Field Value
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Declaration
public byte *PopUpKeybindHint
Field Value
| Type |
Description |
| System.Byte* |
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Size
Declaration
public const int Size = 224
Field Value
| Type |
Description |
| System.Int32 |
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UNK_0xC4
Declaration
Field Value
| Type |
Description |
| System.UInt16 |
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UNK_0xCA
Declaration
Field Value
| Type |
Description |
| System.Byte |
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UNK_0xCB
Declaration
Field Value
| Type |
Description |
| System.Byte |
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UNK_0xD0
Declaration
Field Value
| Type |
Description |
| System.UInt32 |
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UNK_0xD4
Declaration
Field Value
| Type |
Description |
| System.UInt32 |
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UNK_0xD8
Declaration
Field Value
| Type |
Description |
| System.UInt32 |
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UNK_0xDC
Declaration
Field Value
| Type |
Description |
| System.Byte |
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UNK_0xDD
Declaration
Field Value
| Type |
Description |
| System.Byte |
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UNK_0xDE
Declaration
Field Value
| Type |
Description |
| System.Byte |
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Properties
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IsEmpty
Check if this hotbar slot is considered "empty" or not.
Declaration
public readonly byte IsEmpty { get; }
Property Value
| Type |
Description |
| System.Byte |
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Methods
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GetDisplayNameForSlot(HotbarSlotType, UInt32)
Declaration
public byte *GetDisplayNameForSlot(HotbarSlotType slotType, uint actionId)
Parameters
Returns
| Type |
Description |
| System.Byte* |
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GetIconIdForSlot(HotbarSlotType, UInt32)
Declaration
public int GetIconIdForSlot(HotbarSlotType slotType, uint actionId)
Parameters
Returns
| Type |
Description |
| System.Int32 |
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LoadIconFromSlotB()
Declaration
public bool LoadIconFromSlotB()
Returns
| Type |
Description |
| System.Boolean |
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Set(HotbarSlotType, UInt32)
Declaration
public void Set(HotbarSlotType type, uint id)
Parameters
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Set(UIModule*, HotbarSlotType, UInt32)
Declaration
public void Set(UIModule*uiModule, HotbarSlotType type, uint id)
Parameters