using Dalamud.Bootstrap.OS;
using Dalamud.Bootstrap.OS.Windows;
using Dalamud.Bootstrap.OS.Windows.Raw;
using Microsoft.Win32.SafeHandles;
using System;
namespace Dalamud.Bootstrap
{
public sealed partial class GameProcess : IDisposable
{
private Process m_process;
// maybe saved acl shit
private GameProcess(Process process)
{
m_process = process;
}
public void Dispose()
{
m_process?.Dispose();
m_process = null!;
}
// ///
// ///
// ///
// /// A process handle.
// private static void AllowHandleAccess(Process handle)
// {
// }
// private static void DenyHandleAccess(SafeProcessHandle handle)
// {
// }
}
}