using Dalamud.Bootstrap.OS; using Dalamud.Bootstrap.OS.Windows; using Dalamud.Bootstrap.OS.Windows.Raw; using Microsoft.Win32.SafeHandles; using System; namespace Dalamud.Bootstrap { public sealed partial class GameProcess : IDisposable { private Process m_process; // maybe saved acl shit private GameProcess(Process process) { m_process = process; } public void Dispose() { m_process?.Dispose(); m_process = null!; } // /// // /// // /// // /// A process handle. // private static void AllowHandleAccess(Process handle) // { // } // private static void DenyHandleAccess(SafeProcessHandle handle) // { // } } }