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Class GameNetwork

This class handles interacting with game network events.

Inheritance
System.Object
GameNetwork
Implements
System.IDisposable
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Dalamud.Game.Network
Assembly: Dalamud.dll
Syntax
public sealed class GameNetwork : IDisposable

Methods

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Enable()

Enable this module.

Declaration
public void Enable()

Events

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NetworkMessage

Event that is called when a network message is sent/received.

Declaration
public event GameNetwork.OnNetworkMessageDelegate NetworkMessage
Event Type
Type Description
GameNetwork.OnNetworkMessageDelegate

Explicit Interface Implementations

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IDisposable.Dispose()

Dispose of managed and unmanaged resources.

Declaration
void IDisposable.Dispose()

Implements

System.IDisposable
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