Show / Hide Table of Contents

Class ImGui_Impl_OpenGL3

Currently undocumented because it is a horrible mess. A near-direct port of https://github.com/ocornut/imgui/blob/master/examples/imgui_impl_opengl3.cpp State backup IS done for this renderer, because SDL does not play nicely when using OpenGL.

Inheritance
System.Object
ImGui_Impl_OpenGL3
Implements
IImGuiRenderer
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: ImGuiScene
Assembly: ImGuiScene.dll
Syntax
public class ImGui_Impl_OpenGL3 : IImGuiRenderer

Methods

| Improve this Doc View Source

Init(Object[])

Declaration
public void Init(params object[] initParams)
Parameters
Type Name Description
System.Object[] initParams
| Improve this Doc View Source

NewFrame()

Declaration
public void NewFrame()
| Improve this Doc View Source

RenderDrawData(ImDrawDataPtr)

Declaration
public void RenderDrawData(ImDrawDataPtr drawData)
Parameters
Type Name Description
ImDrawDataPtr drawData
| Improve this Doc View Source

Shutdown()

Declaration
public void Shutdown()

Implements

IImGuiRenderer
  • Improve this Doc
  • View Source
In This Article
Back to top Generated by DocFX