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Class ImGui_Impl_SDL

Currently undocumented because it is a horrible mess. A near-direct port of https://github.com/ocornut/imgui/blob/master/examples/imgui_impl_sdl.cpp

Inheritance
System.Object
ImGui_Impl_SDL
Implements
IImGuiInputHandler
System.IDisposable
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: ImGuiScene
Assembly: ImGuiScene.dll
Syntax
public class ImGui_Impl_SDL : IImGuiInputHandler, IDisposable

Constructors

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ImGui_Impl_SDL(IntPtr)

Declaration
public ImGui_Impl_SDL(IntPtr sdlWindow)
Parameters
Type Name Description
System.IntPtr sdlWindow

Methods

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Dispose()

Declaration
public void Dispose()
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Dispose(Boolean)

Declaration
protected virtual void Dispose(bool disposing)
Parameters
Type Name Description
System.Boolean disposing
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Finalize()

Declaration
protected void Finalize()
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NewFrame(Int32, Int32)

Declaration
public void NewFrame(int width, int height)
Parameters
Type Name Description
System.Int32 width
System.Int32 height
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SetIniPath(String)

Declaration
public void SetIniPath(string iniPath)
Parameters
Type Name Description
System.String iniPath

Implements

IImGuiInputHandler
System.IDisposable
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