Struct Cabinet
A struct representing the UIState Cabinet (otherwise known as the "Armoire" in-game) and the bitfield for stores items.
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: FFXIVClientStructs.FFXIV.Client.Game.UI
Assembly: FFXIVClientStructs.dll
Syntax
public struct Cabinet
Fields
| Improve this Doc View SourceCabinetLoaded
Declaration
public int CabinetLoaded
Field Value
| Type | Description |
|---|---|
| System.Int32 |
UnlockedItems
Declaration
public byte *UnlockedItems
Field Value
| Type | Description |
|---|---|
| System.Byte* |
Methods
| Improve this Doc View SourceIsCabinetLoaded()
Check if the armoire is reporting as "loaded" from the server.
Declaration
public bool IsCabinetLoaded()
Returns
| Type | Description |
|---|---|
| System.Boolean | Returns true if the armoire has been retrieved. |
Remarks
The armoire will only load when requested (so, when a player goes to an inn room and chooses to add/remove an item or performs certain glamour operations). As such, before any check can take place, a developer must first validate that the armoire is loaded. Generally, this will be when CabinetLoaded == 1, but for some reason this can have a value of 2 as well.
IsItemInCabinet(Int32)
Declaration
public bool IsItemInCabinet(int cabinetItemId)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Int32 | cabinetItemId |
Returns
| Type | Description |
|---|---|
| System.Boolean |