using System.IO;
namespace Dalamud.Game.Network.Structures;
///
/// Represents market board purchase information. This message is received from the
/// server when a purchase is made at a market board.
///
public class MarketBoardPurchase
{
private MarketBoardPurchase()
{
}
///
/// Gets the item ID of the item that was purchased.
///
public uint CatalogId { get; private set; }
///
/// Gets the quantity of the item that was purchased.
///
public uint ItemQuantity { get; private set; }
///
/// Reads market board purchase information from the struct at the provided pointer.
///
/// A pointer to a struct containing market board purchase information from the server.
/// An object representing the data read.
public static unsafe MarketBoardPurchase Read(IntPtr dataPtr)
{
using var stream = new UnmanagedMemoryStream((byte*)dataPtr.ToPointer(), 1544);
using var reader = new BinaryReader(stream);
var output = new MarketBoardPurchase();
output.CatalogId = reader.ReadUInt32();
stream.Position += 4;
output.ItemQuantity = reader.ReadUInt32();
return output;
}
}