namespace Dalamud.Interface.ImGuiSeStringRenderer; /// Predefined channels for drawing onto, for out-of-order drawing. // Notes: values must be consecutively increasing, starting from 0. Higher values has higher priority. public enum SeStringDrawChannel { /// Next draw operation on the draw list will be put below . BelowBackground, /// Next draw operation on the draw list will be put onto the background channel. Background, /// Next draw operation on the draw list will be put above . AboveBackground, /// Next draw operation on the draw list will be put below . BelowShadow, /// Next draw operation on the draw list will be put onto the shadow channel. Shadow, /// Next draw operation on the draw list will be put above . AboveShadow, /// Next draw operation on the draw list will be put below . BelowEdge, /// Next draw operation on the draw list will be put onto the edge channel. Edge, /// Next draw operation on the draw list will be put above . AboveEdge, /// Next draw operation on the draw list will be put below . BelowForeground, /// Next draw operation on the draw list will be put onto the foreground channel. Foreground, /// Next draw operation on the draw list will be put above . AboveForeground, }