namespace Dalamud.Bindings.ImAnim;
public enum ImAnimColorSpace
{
///
/// blend in sRGB (not physically linear)
///
Srgb,
///
/// sRGB<->linear, blend in linear, back to sRGB
///
SrgbLinear,
///
/// blend H/S/V (hue shortest arc), keep A linear
///
Hsv,
///
/// sRGB<->OKLAB, blend in OKLAB, back to sRGB
///
Oklab,
///
/// sRGB<->OKLCH (cylindrical OKLAB), blend in OKLCH, back to sRGB
///
Oklch,
}