namespace Dalamud.Bindings.ImAnim; public enum ImAnimColorSpace { /// /// blend in sRGB (not physically linear) /// Srgb, /// /// sRGB<->linear, blend in linear, back to sRGB /// SrgbLinear, /// /// blend H/S/V (hue shortest arc), keep A linear /// Hsv, /// /// sRGB<->OKLAB, blend in OKLAB, back to sRGB /// Oklab, /// /// sRGB<->OKLCH (cylindrical OKLAB), blend in OKLCH, back to sRGB /// Oklch, }