namespace Dalamud.Bindings.ImAnim; public enum ImAnimRotationMode { /// /// Shortest path (default) - never rotates more than 180 degrees /// Shortest, /// /// Longest path - always takes the long way around /// Longest, /// /// Clockwise - always rotates clockwise (positive direction) /// Cw, /// /// Counter-clockwise - always rotates counter-clockwise /// Ccw, /// /// Direct lerp - no angle unwrapping, can cause spinning for large deltas /// Direct, }