Show / Hide Table of Contents

Class GameNetwork

This class handles interacting with game network events.

Inheritance
System.Object
GameNetwork
Implements
System.IDisposable
IServiceType
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Dalamud.Game.Network
Assembly: Dalamud.dll
Syntax
public sealed class GameNetwork : IDisposable, IServiceType

Events

| Improve this Doc View Source

NetworkMessage

Event that is called when a network message is sent/received.

Declaration
public event GameNetwork.OnNetworkMessageDelegate NetworkMessage
Event Type
Type Description
GameNetwork.OnNetworkMessageDelegate

Explicit Interface Implementations

| Improve this Doc View Source

IDisposable.Dispose()

Dispose of managed and unmanaged resources.

Declaration
void IDisposable.Dispose()

Implements

System.IDisposable
IServiceType
  • Improve this Doc
  • View Source
In This Article
Back to top Generated by DocFX