Class MNKGauge
In-memory MNK job gauge.
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Dalamud.Game.ClientState.JobGauge.Types
Assembly: Dalamud.dll
Syntax
public class MNKGauge : JobGaugeBase<MonkGauge>
Properties
| Improve this Doc View SourceBeastChakra
Gets the types of Beast Chakra available.
Declaration
public BeastChakra[] BeastChakra { get; }
Property Value
| Type | Description |
|---|---|
| BeastChakra[] |
Remarks
This will always return an array of size 3, inactive Beast Chakra are represented by NONE.
BlitzTimeRemaining
Gets the time remaining that Blitz is active.
Declaration
public ushort BlitzTimeRemaining { get; }
Property Value
| Type | Description |
|---|---|
| System.UInt16 |
Chakra
Gets the amount of Chakra available.
Declaration
public byte Chakra { get; }
Property Value
| Type | Description |
|---|---|
| System.Byte |
Nadi
Gets the types of Nadi available.
Declaration
public Nadi Nadi { get; }
Property Value
| Type | Description |
|---|---|
| Nadi |