Struct MJIBuildingPlacement
A record of building population information at a specific Site ID.
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: FFXIVClientStructs.FFXIV.Client.Game.MJI
Assembly: FFXIVClientStructs.dll
Syntax
public struct MJIBuildingPlacement
Fields
| Improve this Doc View SourcePlaceId
At load, the location of this specific building. Will update if a building is changed, but the exact mechanism of the update (and why it does such) is not currently known.
Declaration
public uint PlaceId
Field Value
| Type | Description |
|---|---|
| System.UInt32 |
SgbId
The current SGB ID of this particular building.
When a building is fully constructed, this will be the value present at offset +0x0C from MJIBuilding. While a building is under construction, however, the appropriate model (as determined by progress) will be shown from columns +0E, +10, +12, or +14.
Can also be zero, if nothing is built in that location yet.
Declaration
public ushort SgbId
Field Value
| Type | Description |
|---|---|
| System.UInt16 |
Size
Declaration
public const int Size = 16
Field Value
| Type | Description |
|---|---|
| System.Int32 |