Class RPRGauge
In-memory RPR job gauge.
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Dalamud.Game.ClientState.JobGauge.Types
Assembly: Dalamud.dll
Syntax
public class RPRGauge : JobGaugeBase<ReaperGauge>
Properties
| Improve this Doc View SourceEnshroudedTimeRemaining
Gets the time remaining that Enshrouded is active.
Declaration
public ushort EnshroudedTimeRemaining { get; }
Property Value
| Type | Description |
|---|---|
| System.UInt16 |
LemureShroud
Gets the amount of Lemure Shroud available.
Declaration
public byte LemureShroud { get; }
Property Value
| Type | Description |
|---|---|
| System.Byte |
Shroud
Gets the amount of Shroud available.
Declaration
public byte Shroud { get; }
Property Value
| Type | Description |
|---|---|
| System.Byte |
Soul
Gets the amount of Soul available.
Declaration
public byte Soul { get; }
Property Value
| Type | Description |
|---|---|
| System.Byte |
VoidShroud
Gets the amount of Void Shroud available.
Declaration
public byte VoidShroud { get; }
Property Value
| Type | Description |
|---|---|
| System.Byte |