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Class Status

This class represents a status effect an actor is afflicted by.

Inheritance
System.Object
Status
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Dalamud.Game.ClientState.Statuses
Assembly: Dalamud.dll
Syntax
public class Status

Properties

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Address

Gets the address of the status in memory.

Declaration
public IntPtr Address { get; }
Property Value
Type Description
System.IntPtr
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GameData

Gets the GameData associated with this status.

Declaration
public Status GameData { get; }
Property Value
Type Description
Lumina.Excel.GeneratedSheets.Status
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Param

Gets the parameter value of the status.

Declaration
public byte Param { get; }
Property Value
Type Description
System.Byte
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RemainingTime

Gets the time remaining of this status.

Declaration
public float RemainingTime { get; }
Property Value
Type Description
System.Single
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SourceID

Gets the source ID of this status.

Declaration
public uint SourceID { get; }
Property Value
Type Description
System.UInt32
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SourceObject

Gets the source actor associated with this status.

Declaration
public GameObject SourceObject { get; }
Property Value
Type Description
GameObject
Remarks

This iterates the actor table, it should be used with care.

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StackCount

Gets the stack count of this status.

Declaration
public byte StackCount { get; }
Property Value
Type Description
System.Byte
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StatusId

Gets the status ID of this status.

Declaration
public uint StatusId { get; }
Property Value
Type Description
System.UInt32
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