using System.Collections.Generic;
using System.IO;
using System;
namespace Dalamud.Game.Chat.SeStringHandling.Payloads {
///
/// SeString payload representing a bitmap icon from fontIcon
///
public class IconPayload : Payload {
///
/// Index of the icon
///
[Obsolete("Use IconPayload.Icon")]
public uint IconIndex => (uint) Icon;
///
/// Icon the payload represents.
///
public BitmapFontIcon Icon { get; set; } = BitmapFontIcon.None;
internal IconPayload() { }
///
/// Create a Icon payload for the specified icon.
///
/// Index of the icon
[Obsolete("IconPayload(uint) is deprecated, please use IconPayload(BitmapFontIcon).")]
public IconPayload(uint iconIndex) : this((BitmapFontIcon) iconIndex) { }
///
/// Create a Icon payload for the specified icon.
///
/// The Icon
public IconPayload(BitmapFontIcon icon) {
Icon = icon;
}
///
public override PayloadType Type => PayloadType.Icon;
///
protected override byte[] EncodeImpl() {
var indexBytes = MakeInteger((uint) this.Icon);
var chunkLen = indexBytes.Length + 1;
var bytes = new List(new byte[] {
START_BYTE, (byte)SeStringChunkType.Icon, (byte)chunkLen
});
bytes.AddRange(indexBytes);
bytes.Add(END_BYTE);
return bytes.ToArray();
}
///
protected override void DecodeImpl(BinaryReader reader, long endOfStream) {
Icon = (BitmapFontIcon) GetInteger(reader);
}
///
public override string ToString() {
return $"{Type} - {Icon}";
}
}
}