Class Condition
Provides access to conditions (generally player state). You can check whether a player is in combat, mounted, etc.
Inheritance
System.Object
Condition
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: Dalamud.Game.ClientState
Assembly: Dalamud.dll
Syntax
public class Condition
Fields
| Improve this Doc View SourceMaxConditionEntries
The current max number of conditions. You can get this just by looking at the condition sheet and how many rows it has.
Declaration
public const int MaxConditionEntries = 100
Field Value
| Type | Description |
|---|---|
| System.Int32 |
Properties
| Improve this Doc View SourceItem[ConditionFlag]
Check the value of a specific condition/state flag.
Declaration
public bool this[ConditionFlag flag] { get; }
Parameters
| Type | Name | Description |
|---|---|---|
| ConditionFlag | flag | The condition flag to check |
Property Value
| Type | Description |
|---|---|
| System.Boolean |
Methods
| Improve this Doc View SourceAny()
Declaration
public bool Any()
Returns
| Type | Description |
|---|---|
| System.Boolean |