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Class FateTable

This collection represents the currently available Fate events.

Inheritance
System.Object
FateTable
Implements
System.Collections.Generic.IReadOnlyCollection<Fate>
System.Collections.Generic.IEnumerable<Fate>
System.Collections.IEnumerable
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Dalamud.Game.ClientState.Fates
Assembly: Dalamud.dll
Syntax
public sealed class FateTable : IReadOnlyCollection<Fate>, IEnumerable<Fate>, IEnumerable

Properties

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Item[Int32]

Get an actor at the specified spawn index.

Declaration
public Fate this[int index] { get; }
Parameters
Type Name Description
System.Int32 index

Spawn index.

Property Value
Type Description
Fate

A Fate at the specified spawn index.

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Length

Gets the amount of currently active Fates.

Declaration
public int Length { get; }
Property Value
Type Description
System.Int32

Methods

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GetEnumerator()

Declaration
public IEnumerator<Fate> GetEnumerator()
Returns
Type Description
System.Collections.Generic.IEnumerator<Fate>
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GetFateAddress(Int32)

Gets the address of the Fate at the specified index of the fate table.

Declaration
public IntPtr GetFateAddress(int index)
Parameters
Type Name Description
System.Int32 index

The index of the Fate.

Returns
Type Description
System.IntPtr

The memory address of the Fate.

Explicit Interface Implementations

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IReadOnlyCollection<Fate>.Count

Declaration
int IReadOnlyCollection<Fate>.Count { get; }
Returns
Type Description
System.Int32
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IEnumerable.GetEnumerator()

Declaration
IEnumerator IEnumerable.GetEnumerator()
Returns
Type Description
System.Collections.IEnumerator

Implements

System.Collections.Generic.IReadOnlyCollection<T>
System.Collections.Generic.IEnumerable<T>
System.Collections.IEnumerable
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