Namespace Dalamud.Game.ClientState.GamePad
Classes
GamepadState
Exposes the game gamepad state to dalamud.
Will block game's gamepad input if NavEnableGamepad is set.
Structs
GamepadInput
Struct which gets populated by polling the gamepads.
Has an array of gamepads, among many other things (here not mapped). All we really care about is the final data which the game uses to determine input.
The size is definitely bigger than only the following fields but I do not know how big.
Enums
GamepadButtons
Bitmask of the Button ushort used by the game.