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Class Framework

This class represents the Framework of the native game client and grants access to various subsystems.

Inheritance
System.Object
Framework
Implements
System.IDisposable
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Dalamud.Game
Assembly: Dalamud.dll
Syntax
public sealed class Framework : IDisposable

Properties

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Address

Gets a raw pointer to the instance of Client::Framework.

Declaration
public FrameworkAddressResolver Address { get; }
Property Value
Type Description
Dalamud.Game.FrameworkAddressResolver
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StatsEnabled

Gets or sets a value indicating whether the collection of stats is enabled.

Declaration
public static bool StatsEnabled { get; set; }
Property Value
Type Description
System.Boolean
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StatsHistory

Gets the stats history mapping.

Declaration
public static Dictionary<string, List<double>> StatsHistory { get; }
Property Value
Type Description
System.Collections.Generic.Dictionary<System.String, System.Collections.Generic.List<System.Double>>

Methods

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Dispose()

Dispose of managed and unmanaged resources.

Declaration
public void Dispose()
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Enable()

Enable this module.

Declaration
public void Enable()

Events

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Update

Event that gets fired every time the game framework updates.

Declaration
public event Framework.OnUpdateDelegate Update
Event Type
Type Description
Framework.OnUpdateDelegate

Implements

System.IDisposable
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