Class GameNetwork
Inheritance
System.Object
GameNetwork
Implements
System.IDisposable
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: Dalamud.Game.Internal.Network
Assembly: Dalamud.dll
Syntax
public sealed class GameNetwork : IDisposable
Constructors
| Improve this Doc View SourceGameNetwork(SigScanner)
Declaration
public GameNetwork(SigScanner scanner)
Parameters
| Type | Name | Description |
|---|---|---|
| SigScanner | scanner |
Fields
| Improve this Doc View SourceOnNetworkMessage
Event that is called when a network message is sent/received.
Declaration
public GameNetwork.OnNetworkMessageDelegate OnNetworkMessage
Field Value
| Type | Description |
|---|---|
| GameNetwork.OnNetworkMessageDelegate |
Methods
| Improve this Doc View SourceDispose()
Declaration
public void Dispose()
Enable()
Declaration
public void Enable()
UpdateQueue(Framework)
Process a chat queue.
Declaration
public void UpdateQueue(Framework framework)
Parameters
| Type | Name | Description |
|---|---|---|
| Framework | framework |
Implements
System.IDisposable