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Class GameNetwork

Inheritance
System.Object
GameNetwork
Implements
System.IDisposable
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: Dalamud.Game.Internal.Network
Assembly: Dalamud.dll
Syntax
public sealed class GameNetwork : IDisposable

Constructors

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GameNetwork(SigScanner)

Declaration
public GameNetwork(SigScanner scanner)
Parameters
Type Name Description
SigScanner scanner

Fields

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OnNetworkMessage

Event that is called when a network message is sent/received.

Declaration
public GameNetwork.OnNetworkMessageDelegate OnNetworkMessage
Field Value
Type Description
GameNetwork.OnNetworkMessageDelegate

Methods

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Dispose()

Declaration
public void Dispose()
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Enable()

Declaration
public void Enable()
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UpdateQueue(Framework)

Process a chat queue.

Declaration
public void UpdateQueue(Framework framework)
Parameters
Type Name Description
Framework framework

Implements

System.IDisposable
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