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Struct StatusManager

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: FFXIVClientStructs.FFXIV.Client.Game
Assembly: FFXIVClientStructs.dll
Syntax
public struct StatusManager

Fields

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Owner

Declaration
public Character*Owner
Field Value
Type Description
Character*
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Status

Declaration
public byte *Status
Field Value
Type Description
System.Byte*
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Unk_170

Declaration
public uint Unk_170
Field Value
Type Description
System.UInt32
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Unk_174

Declaration
public ushort Unk_174
Field Value
Type Description
System.UInt16
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Unk_178

Declaration
public long Unk_178
Field Value
Type Description
System.Int64
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Unk_180

Declaration
public byte Unk_180
Field Value
Type Description
System.Byte
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