Class GLTextureWrap
OpenGL 3 Implementation of TextureWrap. Provides a simple wrapped view of the disposeable resource as well as the handle for ImGui.
Inheritance
System.Object
GLTextureWrap
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: ImGuiScene
Assembly: ImGuiScene.dll
Syntax
public class GLTextureWrap : TextureWrap, IDisposable
Constructors
| Improve this Doc View SourceGLTextureWrap(UInt32, Int32, Int32)
Declaration
public GLTextureWrap(uint texture, int width, int height)
Parameters
| Type | Name | Description |
|---|---|---|
| System.UInt32 | texture | |
| System.Int32 | width | |
| System.Int32 | height |
Properties
| Improve this Doc View SourceHeight
Declaration
public int Height { get; }
Property Value
| Type | Description |
|---|---|
| System.Int32 |
ImGuiHandle
Declaration
public IntPtr ImGuiHandle { get; }
Property Value
| Type | Description |
|---|---|
| System.IntPtr |
Width
Declaration
public int Width { get; }
Property Value
| Type | Description |
|---|---|
| System.Int32 |
Methods
| Improve this Doc View SourceDispose()
Declaration
public void Dispose()
Dispose(Boolean)
Declaration
protected virtual void Dispose(bool disposing)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Boolean | disposing |
Finalize()
Declaration
protected void Finalize()
Implements
System.IDisposable