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Class GLTextureWrap

OpenGL 3 Implementation of TextureWrap. Provides a simple wrapped view of the disposeable resource as well as the handle for ImGui.

Inheritance
System.Object
GLTextureWrap
Implements
TextureWrap
System.IDisposable
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: ImGuiScene
Assembly: ImGuiScene.dll
Syntax
public class GLTextureWrap : TextureWrap, IDisposable

Constructors

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GLTextureWrap(UInt32, Int32, Int32)

Declaration
public GLTextureWrap(uint texture, int width, int height)
Parameters
Type Name Description
System.UInt32 texture
System.Int32 width
System.Int32 height

Properties

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Height

Declaration
public int Height { get; }
Property Value
Type Description
System.Int32
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ImGuiHandle

Declaration
public IntPtr ImGuiHandle { get; }
Property Value
Type Description
System.IntPtr
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Width

Declaration
public int Width { get; }
Property Value
Type Description
System.Int32

Methods

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Dispose()

Declaration
public void Dispose()
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Dispose(Boolean)

Declaration
protected virtual void Dispose(bool disposing)
Parameters
Type Name Description
System.Boolean disposing
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Finalize()

Declaration
protected void Finalize()

Implements

TextureWrap
System.IDisposable
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