// ------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // // ------------------------------------------------------------------------------ using System; using HexaGen.Runtime; using System.Numerics; namespace Dalamud.Bindings.ImGui { /// /// To be documented. /// [Flags] public enum ImDrawListFlags : int { /// /// To be documented. /// None = unchecked(0), /// /// Enable anti-aliased linesborders (*2 the number of triangles for 1.0f wide line or lines thin enough to be drawn using textures, otherwise *3 the number of triangles)
///
AntiAliasedLines = unchecked(1), /// /// Enable anti-aliased linesborders using textures when possible. Require backend to render with bilinear filtering (NOT pointnearest filtering).
///
AntiAliasedLinesUseTex = unchecked(2), /// /// Enable anti-aliased edge around filled shapes (rounded rectangles, circles).
///
AntiAliasedFill = unchecked(4), /// /// Can emit 'VtxOffset > 0' to allow large meshes. Set when 'ImGuiBackendFlags_RendererHasVtxOffset' is enabled.
///
AllowVtxOffset = unchecked(8), } }