// ------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // // ------------------------------------------------------------------------------ using System; using HexaGen.Runtime; using System.Numerics; namespace Dalamud.Bindings.ImGui { /// /// To be documented. /// [Flags] public enum ImGuiViewportFlags : int { /// /// To be documented. /// None = unchecked(0), /// /// Represent a Platform Window
///
IsPlatformWindow = unchecked(1), /// /// Represent a Platform Monitor (unused yet)
///
IsPlatformMonitor = unchecked(2), /// /// Platform Window: Is createdmanaged by the user application? (rather than our backend)
///
OwnedByApp = unchecked(4), /// /// Platform Window: Disable platform decorations: title bar, borders, etc. (generally set all windows, but if ImGuiConfigFlags_ViewportsDecoration is set we only set this on popupstooltips)
///
NoDecoration = unchecked(8), /// /// Platform Window: Disable platform task bar icon (generally set on popupstooltips, or all windows if ImGuiConfigFlags_ViewportsNoTaskBarIcon is set)
///
NoTaskBarIcon = unchecked(16), /// /// Platform Window: Don't take focus when created.
///
NoFocusOnAppearing = unchecked(32), /// /// Platform Window: Don't take focus when clicked on.
///
NoFocusOnClick = unchecked(64), /// /// Platform Window: Make mouse pass through so we can drag this window while peaking behind it.
///
NoInputs = unchecked(128), /// /// Platform Window: Renderer doesn't need to clear the framebuffer ahead (because we will fill it entirely).
///
NoRendererClear = unchecked(256), /// /// Platform Window: Display on top (for tooltips only).
///
TopMost = unchecked(512), /// /// To be documented. /// Minimized = unchecked(1024), /// /// Platform Window: Avoid merging this window into another host window. This can only be set via ImGuiWindowClass viewport flags override (because we need to now ahead if we are going to create a viewport in the first place!).
///
NoAutoMerge = unchecked(2048), /// /// Viewport can host multiple imgui windows (secondary viewports are associated to a single window). FIXME: In practice there's still probably code making the assumption that this is always and only on the MainViewport. Will fix once we add support for "no main viewport".
///
CanHostOtherWindows = unchecked(4096), } }