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Struct DrawDataContainer

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: FFXIVClientStructs.FFXIV.Client.Game.Character
Assembly: FFXIVClientStructs.dll
Syntax
public struct DrawDataContainer

Fields

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Arms

Declaration
public EquipmentModelId Arms
Field Value
Type Description
EquipmentModelId
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CustomizeData

Declaration
public CustomizeData CustomizeData
Field Value
Type Description
CustomizeData
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Ear

Declaration
public EquipmentModelId Ear
Field Value
Type Description
EquipmentModelId
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Feet

Declaration
public EquipmentModelId Feet
Field Value
Type Description
EquipmentModelId
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Flags1

Declaration
public byte Flags1
Field Value
Type Description
System.Byte
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Flags2

Declaration
public byte Flags2
Field Value
Type Description
System.Byte
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Head

Declaration
public EquipmentModelId Head
Field Value
Type Description
EquipmentModelId
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Legs

Declaration
public EquipmentModelId Legs
Field Value
Type Description
EquipmentModelId
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LFinger

Declaration
public EquipmentModelId LFinger
Field Value
Type Description
EquipmentModelId
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MainHand

Declaration
public DrawObjectData MainHand
Field Value
Type Description
DrawObjectData
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MainHandFlags1

Declaration
public ushort MainHandFlags1
Field Value
Type Description
System.UInt16
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MainHandFlags2

Declaration
public byte MainHandFlags2
Field Value
Type Description
System.Byte
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MainHandModel

Declaration
public WeaponModelId MainHandModel
Field Value
Type Description
WeaponModelId
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Neck

Declaration
public EquipmentModelId Neck
Field Value
Type Description
EquipmentModelId
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OffHand

Declaration
public DrawObjectData OffHand
Field Value
Type Description
DrawObjectData
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OffHandFlags1

Declaration
public ushort OffHandFlags1
Field Value
Type Description
System.UInt16
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OffHandFlags2

Declaration
public byte OffHandFlags2
Field Value
Type Description
System.Byte
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OffHandModel

Declaration
public WeaponModelId OffHandModel
Field Value
Type Description
WeaponModelId
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RFinger

Declaration
public EquipmentModelId RFinger
Field Value
Type Description
EquipmentModelId
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Top

Declaration
public EquipmentModelId Top
Field Value
Type Description
EquipmentModelId
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Unk144Flags1

Declaration
public ushort Unk144Flags1
Field Value
Type Description
System.UInt16
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Unk144Flags2

Declaration
public byte Unk144Flags2
Field Value
Type Description
System.Byte
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Unk18A

Declaration
public uint Unk18A
Field Value
Type Description
System.UInt32
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Unk8

Declaration
public void *Unk8
Field Value
Type Description
System.Void*
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UnkE0Model

Declaration
public WeaponModelId UnkE0Model
Field Value
Type Description
WeaponModelId
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UnkF0

Declaration
public DrawObjectData UnkF0
Field Value
Type Description
DrawObjectData
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Vtable

Declaration
public void **Vtable
Field Value
Type Description
System.Void**
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Wrist

Declaration
public EquipmentModelId Wrist
Field Value
Type Description
EquipmentModelId

Methods

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LoadWeapon(DrawDataContainer.WeaponSlot, WeaponModelId, Byte, Byte, Byte, Byte)

Declaration
public void LoadWeapon(DrawDataContainer.WeaponSlot slot, WeaponModelId weaponData, byte redrawOnEquality, byte unk2, byte skipGameObject, byte unk4)
Parameters
Type Name Description
DrawDataContainer.WeaponSlot slot
WeaponModelId weaponData
System.Byte redrawOnEquality
System.Byte unk2
System.Byte skipGameObject
System.Byte unk4
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