Struct WeaponState
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: FFXIVClientStructs.FFXIV.Client.Game.UI
Assembly: FFXIVClientStructs.dll
Syntax
public struct WeaponState
Fields
| Improve this Doc View SourceAutoSheatheState
Declaration
public bool AutoSheatheState
Field Value
| Type | Description |
|---|---|
| System.Boolean |
AutoSheathTimer
Declaration
public float AutoSheathTimer
Field Value
| Type | Description |
|---|---|
| System.Single |
IsAutoAttacking
Declaration
public bool IsAutoAttacking
Field Value
| Type | Description |
|---|---|
| System.Boolean |
IsUnsheathed
Declaration
public bool IsUnsheathed
Field Value
| Type | Description |
|---|---|
| System.Boolean |
SheatheCooldown
Declaration
public float SheatheCooldown
Field Value
| Type | Description |
|---|---|
| System.Single |
WeaponUnsheathed
Declaration
public byte WeaponUnsheathed
Field Value
| Type | Description |
|---|---|
| System.Byte |