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Class FlyTextGuiAddressResolver

An address resolver for the FlyTextGui class.

Inheritance
System.Object
BaseAddressResolver
FlyTextGuiAddressResolver
Inherited Members
BaseAddressResolver.DebugScannedValues
BaseAddressResolver.IsResolved
BaseAddressResolver.Setup()
BaseAddressResolver.Setup(SigScanner)
BaseAddressResolver.GetVirtualFunction<T>(IntPtr, Int32, Int32)
BaseAddressResolver.Setup32Bit(SigScanner)
BaseAddressResolver.SetupInternal(SigScanner)
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Dalamud.Game.Gui.FlyText
Assembly: Dalamud.dll
Syntax
public class FlyTextGuiAddressResolver : BaseAddressResolver

Properties

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AddFlyText

Gets the address of the native AddFlyText method, which occurs when the game adds fly text elements to the UI. Multiple fly text elements can be added in a single AddFlyText call.

Declaration
public IntPtr AddFlyText { get; }
Property Value
Type Description
System.IntPtr
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CreateFlyText

Gets the address of the native CreateFlyText method, which occurs when the game creates a new fly text element. This method is called once per fly text element, and can be called multiple times per AddFlyText call.

Declaration
public IntPtr CreateFlyText { get; }
Property Value
Type Description
System.IntPtr

Methods

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Setup64Bit(SigScanner)

Setup the resolver by finding any necessary memory addresses.

Declaration
protected override void Setup64Bit(SigScanner sig)
Parameters
Type Name Description
SigScanner sig
Overrides
BaseAddressResolver.Setup64Bit(SigScanner)
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