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Class Condition

Provides access to conditions (generally player state). You can check whether a player is in combat, mounted, etc.

Inheritance
System.Object
Condition
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: Dalamud.Game.ClientState
Assembly: Dalamud.dll
Syntax
public class Condition

Fields

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MaxConditionEntries

The current max number of conditions. You can get this just by looking at the condition sheet and how many rows it has.

Declaration
public const int MaxConditionEntries = 100
Field Value
Type Description
System.Int32

Properties

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Item[ConditionFlag]

Check the value of a specific condition/state flag.

Declaration
public bool this[ConditionFlag flag] { get; }
Parameters
Type Name Description
ConditionFlag flag

The condition flag to check

Property Value
Type Description
System.Boolean

Methods

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Any()

Declaration
public bool Any()
Returns
Type Description
System.Boolean
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