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Class BattleNpc

This class represents a battle NPC.

Inheritance
System.Object
GameObject
Character
BattleChara
BattleNpc
Implements
System.IEquatable<GameObject>
Inherited Members
BattleChara.StatusList
BattleChara.IsCasting
BattleChara.IsCastInterruptible
BattleChara.CastActionType
BattleChara.CastActionId
BattleChara.CastTargetObjectId
BattleChara.CurrentCastTime
BattleChara.TotalCastTime
Character.CurrentHp
Character.MaxHp
Character.CurrentMp
Character.MaxMp
Character.CurrentGp
Character.MaxGp
Character.CurrentCp
Character.MaxCp
Character.ClassJob
Character.Level
Character.Customize
Character.CompanyTag
Character.NameId
Character.StatusFlags
GameObject.InvalidGameObjectId
GameObject.Address
GameObject.IsValid(GameObject)
GameObject.IsValid()
GameObject.IEquatable<GameObject>.Equals(GameObject)
GameObject.Equals(Object)
GameObject.GetHashCode()
GameObject.Name
GameObject.ObjectId
GameObject.DataId
GameObject.OwnerId
GameObject.ObjectKind
GameObject.SubKind
GameObject.YalmDistanceX
GameObject.YalmDistanceZ
GameObject.Position
GameObject.Rotation
GameObject.HitboxRadius
GameObject.TargetObject
GameObject.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: Dalamud.Game.ClientState.Objects.Types
Assembly: Dalamud.dll
Syntax
public class BattleNpc : BattleChara, IEquatable<GameObject>

Properties

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BattleNpcKind

Gets the BattleNpc BattleNpcSubKind of this BattleNpc.

Declaration
public BattleNpcSubKind BattleNpcKind { get; }
Property Value
Type Description
BattleNpcSubKind
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TargetObjectId

Gets the target object ID of the character.

Declaration
public override uint TargetObjectId { get; }
Property Value
Type Description
System.UInt32
Overrides
Character.TargetObjectId

Implements

System.IEquatable<T>
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