Struct StatusEffect
Native memory representation of a FFXIV status effect.
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: Dalamud.Game.ClientState.Structs
Assembly: Dalamud.dll
Syntax
public struct StatusEffect
Fields
| Improve this Doc View SourceDuration
The duration remaining.
Declaration
public float Duration
Field Value
| Type | Description |
|---|---|
| System.Single |
EffectId
The effect ID.
Declaration
public short EffectId
Field Value
| Type | Description |
|---|---|
| System.Int16 |
OwnerId
The ID of the actor that caused this effect.
Declaration
public int OwnerId
Field Value
| Type | Description |
|---|---|
| System.Int32 |
Param
Additional parameters.
Declaration
public byte Param
Field Value
| Type | Description |
|---|---|
| System.Byte |
StackCount
How many stacks are present.
Declaration
public byte StackCount
Field Value
| Type | Description |
|---|---|
| System.Byte |