Class FlyTextGui
This class facilitates interacting with and creating native in-game "fly text".
Inheritance
System.Object
FlyTextGui
Implements
System.IDisposable
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Dalamud.Game.Gui.FlyText
Assembly: Dalamud.dll
Syntax
public sealed class FlyTextGui : IDisposable
Methods
| Improve this Doc View SourceAddFlyText(FlyTextKind, UInt32, UInt32, UInt32, SeString, SeString, UInt32, UInt32)
Displays a fly text in-game on the local player.
Declaration
public void AddFlyText(FlyTextKind kind, uint actorIndex, uint val1, uint val2, SeString text1, SeString text2, uint color, uint icon)
Parameters
| Type | Name | Description |
|---|---|---|
| FlyTextKind | kind | The FlyTextKind. See FlyTextKind. |
| System.UInt32 | actorIndex | The index of the actor to place flytext on. Indexing unknown. 1 places flytext on local player. |
| System.UInt32 | val1 | Value1 passed to the native flytext function. |
| System.UInt32 | val2 | Value2 passed to the native flytext function. Seems unused. |
| SeString | text1 | Text1 passed to the native flytext function. |
| SeString | text2 | Text2 passed to the native flytext function. |
| System.UInt32 | color | Color passed to the native flytext function. Changes flytext color. |
| System.UInt32 | icon | Icon ID passed to the native flytext function. Only displays with select FlyTextKind. |
Dispose()
Disposes of managed and unmanaged resources.
Declaration
public void Dispose()
Events
| Improve this Doc View SourceFlyTextCreated
The FlyText event that can be subscribed to.
Declaration
public event FlyTextGui.OnFlyTextCreatedDelegate FlyTextCreated
Event Type
| Type | Description |
|---|---|
| FlyTextGui.OnFlyTextCreatedDelegate |
Implements
System.IDisposable