namespace Dalamud.Game.Text; /// /// Special unicode characters with game-related symbols that work both in-game and in any dalamud window. /// public enum SeIconChar { /// /// The sprout icon unicode character. /// BotanistSprout = 0xE034, /// /// The item level icon unicode character. /// ItemLevel = 0xE033, /// /// The auto translate open icon unicode character. /// AutoTranslateOpen = 0xE040, /// /// The auto translate close icon unicode character. /// AutoTranslateClose = 0xE041, /// /// The high quality icon unicode character. /// HighQuality = 0xE03C, /// /// The collectible icon unicode character. /// Collectible = 0xE03D, /// /// The clock icon unicode character. /// Clock = 0xE031, /// /// The gil icon unicode character. /// Gil = 0xE049, /// /// The Hydaelyn icon unicode character. /// Hyadelyn = 0xE048, /// /// The no mouse click icon unicode character. /// MouseNoClick = 0xE050, /// /// The left mouse click icon unicode character. /// MouseLeftClick = 0xE051, /// /// The right mouse click icon unicode character. /// MouseRightClick = 0xE052, /// /// The left/right mouse click icon unicode character. /// MouseBothClick = 0xE053, /// /// The mouse wheel icon unicode character. /// MouseWheel = 0xE054, /// /// The mouse with a 1 icon unicode character. /// Mouse1 = 0xE055, /// /// The mouse with a 2 icon unicode character. /// Mouse2 = 0xE056, /// /// The mouse with a 3 icon unicode character. /// Mouse3 = 0xE057, /// /// The mouse with a 4 icon unicode character. /// Mouse4 = 0xE058, /// /// The mouse with a 5 icon unicode character. /// Mouse5 = 0xE059, /// /// The level English icon unicode character. /// LevelEn = 0xE06A, /// /// The level German icon unicode character. /// LevelDe = 0xE06B, /// /// The level French icon unicode character. /// LevelFr = 0xE06C, /// /// The experience icon unicode character. /// Experience = 0xE0BC, /// /// The experience filled icon unicode character. /// ExperienceFilled = 0xE0BD, /// /// The A.M. time icon unicode character. /// TimeAm = 0xE06D, /// /// The P.M. time icon unicode character. /// TimePm = 0xE06E, /// /// The right arrow icon unicode character. /// ArrowRight = 0xE06F, /// /// The down arrow icon unicode character. /// ArrowDown = 0xE035, /// /// The number 0 icon unicode character. /// Number0 = 0xE060, /// /// The number 1 icon unicode character. /// Number1 = 0xE061, /// /// The number 2 icon unicode character. /// Number2 = 0xE062, /// /// The number 3 icon unicode character. /// Number3 = 0xE063, /// /// The number 4 icon unicode character. /// Number4 = 0xE064, /// /// The number 5 icon unicode character. /// Number5 = 0xE065, /// /// The number 6 icon unicode character. /// Number6 = 0xE066, /// /// The number 7 icon unicode character. /// Number7 = 0xE067, /// /// The number 8 icon unicode character. /// Number8 = 0xE068, /// /// The number 9 icon unicode character. /// Number9 = 0xE069, /// /// The boxed number 0 icon unicode character. /// BoxedNumber0 = 0xE08F, /// /// The boxed number 1 icon unicode character. /// BoxedNumber1 = 0xE090, /// /// The boxed number 2 icon unicode character. /// BoxedNumber2 = 0xE091, /// /// The boxed number 3 icon unicode character. /// BoxedNumber3 = 0xE092, /// /// The boxed number 4 icon unicode character. /// BoxedNumber4 = 0xE093, /// /// The boxed number 5 icon unicode character. /// BoxedNumber5 = 0xE094, /// /// The boxed number 6 icon unicode character. /// BoxedNumber6 = 0xE095, /// /// The boxed number 7 icon unicode character. /// BoxedNumber7 = 0xE096, /// /// The boxed number 8 icon unicode character. /// BoxedNumber8 = 0xE097, /// /// The boxed number 9 icon unicode character. /// BoxedNumber9 = 0xE098, /// /// The boxed number 10 icon unicode character. /// BoxedNumber10 = 0xE099, /// /// The boxed number 11 icon unicode character. /// BoxedNumber11 = 0xE09A, /// /// The boxed number 12 icon unicode character. /// BoxedNumber12 = 0xE09B, /// /// The boxed number 13 icon unicode character. /// BoxedNumber13 = 0xE09C, /// /// The boxed number 14 icon unicode character. /// BoxedNumber14 = 0xE09D, /// /// The boxed number 15 icon unicode character. /// BoxedNumber15 = 0xE09E, /// /// The boxed number 16 icon unicode character. /// BoxedNumber16 = 0xE09F, /// /// The boxed number 17 icon unicode character. /// BoxedNumber17 = 0xE0A0, /// /// The boxed number 18 icon unicode character. /// BoxedNumber18 = 0xE0A1, /// /// The boxed number 19 icon unicode character. /// BoxedNumber19 = 0xE0A2, /// /// The boxed number 20 icon unicode character. /// BoxedNumber20 = 0xE0A3, /// /// The boxed number 21 icon unicode character. /// BoxedNumber21 = 0xE0A4, /// /// The boxed number 22 icon unicode character. /// BoxedNumber22 = 0xE0A5, /// /// The boxed number 23 icon unicode character. /// BoxedNumber23 = 0xE0A6, /// /// The boxed number 24 icon unicode character. /// BoxedNumber24 = 0xE0A7, /// /// The boxed number 25 icon unicode character. /// BoxedNumber25 = 0xE0A8, /// /// The boxed number 26 icon unicode character. /// BoxedNumber26 = 0xE0A9, /// /// The boxed number 27 icon unicode character. /// BoxedNumber27 = 0xE0AA, /// /// The boxed number 28 icon unicode character. /// BoxedNumber28 = 0xE0AB, /// /// The boxed number 29 icon unicode character. /// BoxedNumber29 = 0xE0AC, /// /// The boxed number 30 icon unicode character. /// BoxedNumber30 = 0xE0AD, /// /// The boxed number 31 icon unicode character. /// BoxedNumber31 = 0xE0AE, /// /// The boxed plus icon unicode character. /// BoxedPlus = 0xE0AF, /// /// The bosed question mark icon unicode character. /// BoxedQuestionMark = 0xE070, /// /// The boxed star icon unicode character. /// BoxedStar = 0xE0C0, /// /// The boxed Roman numeral 1 (I) icon unicode character. /// BoxedRoman1 = 0xE0C1, /// /// The boxed Roman numeral 2 (II) icon unicode character. /// BoxedRoman2 = 0xE0C2, /// /// The boxed Roman numeral 3 (III) icon unicode character. /// BoxedRoman3 = 0xE0C3, /// /// The boxed Roman numeral 4 (IV) icon unicode character. /// BoxedRoman4 = 0xE0C4, /// /// The boxed Roman numeral 5 (V) icon unicode character. /// BoxedRoman5 = 0xE0C5, /// /// The boxed Roman numeral 6 (VI) icon unicode character. /// BoxedRoman6 = 0xE0C6, /// /// The boxed letter A icon unicode character. /// BoxedLetterA = 0xE071, /// /// The boxed letter B icon unicode character. /// BoxedLetterB = 0xE072, /// /// The boxed letter C icon unicode character. /// BoxedLetterC = 0xE073, /// /// The boxed letter D icon unicode character. /// BoxedLetterD = 0xE074, /// /// The boxed letter E icon unicode character. /// BoxedLetterE = 0xE075, /// /// The boxed letter F icon unicode character. /// BoxedLetterF = 0xE076, /// /// The boxed letter G icon unicode character. /// BoxedLetterG = 0xE077, /// /// The boxed letter H icon unicode character. /// BoxedLetterH = 0xE078, /// /// The boxed letter I icon unicode character. /// BoxedLetterI = 0xE079, /// /// The boxed letter J icon unicode character. /// BoxedLetterJ = 0xE07A, /// /// The boxed letter K icon unicode character. /// BoxedLetterK = 0xE07B, /// /// The boxed letter L icon unicode character. /// BoxedLetterL = 0xE07C, /// /// The boxed letter M icon unicode character. /// BoxedLetterM = 0xE07D, /// /// The boxed letter N icon unicode character. /// BoxedLetterN = 0xE07E, /// /// The boxed letter O icon unicode character. /// BoxedLetterO = 0xE07F, /// /// The boxed letter P icon unicode character. /// BoxedLetterP = 0xE080, /// /// The boxed letter Q icon unicode character. /// BoxedLetterQ = 0xE081, /// /// The boxed letter R icon unicode character. /// BoxedLetterR = 0xE082, /// /// The boxed letter S icon unicode character. /// BoxedLetterS = 0xE083, /// /// The boxed letter T icon unicode character. /// BoxedLetterT = 0xE084, /// /// The boxed letter U icon unicode character. /// BoxedLetterU = 0xE085, /// /// The boxed letter V icon unicode character. /// BoxedLetterV = 0xE086, /// /// The boxed letter W icon unicode character. /// BoxedLetterW = 0xE087, /// /// The boxed letter X icon unicode character. /// BoxedLetterX = 0xE088, /// /// The boxed letter Y icon unicode character. /// BoxedLetterY = 0xE089, /// /// The boxed letter Z icon unicode character. /// BoxedLetterZ = 0xE08A, /// /// The circle icon unicode character. /// Circle = 0xE04A, /// /// The square icon unicode character. /// Square = 0xE04B, /// /// The cross icon unicode character. /// Cross = 0xE04C, /// /// The triangle icon unicode character. /// Triangle = 0xE04D, /// /// The hexagon icon unicode character. /// Hexagon = 0xE042, /// /// The no-circle/prohobited icon unicode character. /// Prohibited = 0xE043, /// /// The dice icon unicode character. /// Dice = 0xE03E, /// /// The debuff icon unicode character. /// Debuff = 0xE05B, /// /// The buff icon unicode character. /// Buff = 0xE05C, /// /// The cross-world icon unicode character. /// CrossWorld = 0xE05D, /// /// The Eureka level icon unicode character. /// EurekaLevel = 0xE03A, /// /// The link marker icon unicode character. /// LinkMarker = 0xE0BB, /// /// The glamoured icon unicode character. /// Glamoured = 0xE03B, /// /// The glamoured and dyed icon unicode character. /// GlamouredDyed = 0xE04E, /// /// The synced quest icon unicode character. /// QuestSync = 0xE0BE, /// /// The repeatable quest icon unicode character. /// QuestRepeatable = 0xE0BF, /// /// The [あ] character indicating that the Japanese IME is in full-width Hiragana input mode. /// /// /// Half-width Hiragana exists as a Windows API constant, but the feature is unused, or at least unexposed to the end user via the IME. /// ImeHiragana = 0xE020, /// /// The [ア] character indicating that the Japanese IME is in full-width Katakana input mode. /// ImeKatakana = 0xE021, /// /// The [A] character indicating that Japanese or Korean IME is in full-width Latin character input mode. /// ImeAlphanumeric = 0xE022, /// /// The [_ア] character indicating that the Japanese IME is in half-width Katakana input mode. /// ImeKatakanaHalfWidth = 0xE023, /// /// The [_A] character indicating that Japanese or Korean IME is in half-width Latin character input mode. /// ImeAlphanumericHalfWidth = 0xE024, /// /// The [가] character indicating that the Korean IME is in Hangul input mode. /// /// /// Use and for alphanumeric input mode, /// toggled via Alt+=. /// ImeKoreanHangul = 0xE025, /// /// The [中] character indicating that the Chinese IME is in Han character input mode. /// ImeChineseHan = 0xE026, /// /// The [英] character indicating that the Chinese IME is in Latin character input mode. /// ImeChineseLatin = 0xE027, /// /// The instance (1) icon unicode character. /// Instance1 = 0xE0B1, /// /// The instance (2) icon unicode character. /// Instance2 = 0xE0B2, /// /// The instance (3) icon unicode character. /// Instance3 = 0xE0B3, /// /// The instance (4) icon unicode character. /// Instance4 = 0xE0B4, /// /// The instance (5) icon unicode character. /// Instance5 = 0xE0B5, /// /// The instance (6) icon unicode character. /// Instance6 = 0xE0B6, /// /// The instance (7) icon unicode character. /// Instance7 = 0xE0B7, /// /// The instance (8) icon unicode character. /// Instance8 = 0xE0B8, /// /// The instance (9) icon unicode character. /// Instance9 = 0xE0B9, /// /// The instance merged icon unicode character. /// InstanceMerged = 0xE0BA, /// /// The English local time icon unicode character. /// LocalTimeEn = 0xE0D0, /// /// The English server time icon unicode character. /// ServerTimeEn = 0xE0D1, /// /// The English Eorzea time icon unicode character. /// EorzeaTimeEn = 0xE0D2, /// /// The German local time icon unicode character. /// LocalTimeDe = 0xE0D3, /// /// The German server time icon unicode character. /// ServerTimeDe = 0xE0D4, /// /// The German Eorzea time icon unicode character. /// EorzeaTimeDe = 0xE0D5, /// /// The French local time icon unicode character. /// LocalTimeFr = 0xE0D6, /// /// The French server time icon unicode character. /// ServerTimeFr = 0xE0D7, /// /// The French Eorzea time icon unicode character. /// EorzeaTimeFr = 0xE0D8, /// /// The Japanese local time icon unicode character. /// LocalTimeJa = 0xE0D9, /// /// The Japanese server time icon unicode character. /// ServerTimeJa = 0xE0DA, /// /// The Japanese Eorzea time icon unicode character. /// EorzeaTimeJa = 0xE0DB, /// /// The boxed, outlined number 0 icon unicode character. /// BoxedOutlinedNumber0 = 0xE0E0, /// /// The boxed, outlined number 1 icon unicode character. /// BoxedOutlinedNumber1 = 0xE0E1, /// /// The boxed, outlined number 2 icon unicode character. /// BoxedOutlinedNumber2 = 0xE0E2, /// /// The boxed, outlined number 3 icon unicode character. /// BoxedOutlinedNumber3 = 0xE0E3, /// /// The boxed, outlined number 4 icon unicode character. /// BoxedOutlinedNumber4 = 0xE0E4, /// /// The boxed, outlined number 5 icon unicode character. /// BoxedOutlinedNumber5 = 0xE0E5, /// /// The boxed, outlined number 6 icon unicode character. /// BoxedOutlinedNumber6 = 0xE0E6, /// /// The boxed, outlined number 7 icon unicode character. /// BoxedOutlinedNumber7 = 0xE0E7, /// /// The boxed, outlined number 8 icon unicode character. /// BoxedOutlinedNumber8 = 0xE0E8, /// /// The boxed, outlined number 9 icon unicode character. /// BoxedOutlinedNumber9 = 0xE0E9, }