namespace Dalamud.Game.Text;
///
/// Special unicode characters with game-related symbols that work both in-game and in any dalamud window.
///
public enum SeIconChar
{
///
/// The sprout icon unicode character.
///
BotanistSprout = 0xE034,
///
/// The item level icon unicode character.
///
ItemLevel = 0xE033,
///
/// The auto translate open icon unicode character.
///
AutoTranslateOpen = 0xE040,
///
/// The auto translate close icon unicode character.
///
AutoTranslateClose = 0xE041,
///
/// The high quality icon unicode character.
///
HighQuality = 0xE03C,
///
/// The collectible icon unicode character.
///
Collectible = 0xE03D,
///
/// The clock icon unicode character.
///
Clock = 0xE031,
///
/// The gil icon unicode character.
///
Gil = 0xE049,
///
/// The Hydaelyn icon unicode character.
///
Hyadelyn = 0xE048,
///
/// The no mouse click icon unicode character.
///
MouseNoClick = 0xE050,
///
/// The left mouse click icon unicode character.
///
MouseLeftClick = 0xE051,
///
/// The right mouse click icon unicode character.
///
MouseRightClick = 0xE052,
///
/// The left/right mouse click icon unicode character.
///
MouseBothClick = 0xE053,
///
/// The mouse wheel icon unicode character.
///
MouseWheel = 0xE054,
///
/// The mouse with a 1 icon unicode character.
///
Mouse1 = 0xE055,
///
/// The mouse with a 2 icon unicode character.
///
Mouse2 = 0xE056,
///
/// The mouse with a 3 icon unicode character.
///
Mouse3 = 0xE057,
///
/// The mouse with a 4 icon unicode character.
///
Mouse4 = 0xE058,
///
/// The mouse with a 5 icon unicode character.
///
Mouse5 = 0xE059,
///
/// The level English icon unicode character.
///
LevelEn = 0xE06A,
///
/// The level German icon unicode character.
///
LevelDe = 0xE06B,
///
/// The level French icon unicode character.
///
LevelFr = 0xE06C,
///
/// The experience icon unicode character.
///
Experience = 0xE0BC,
///
/// The experience filled icon unicode character.
///
ExperienceFilled = 0xE0BD,
///
/// The A.M. time icon unicode character.
///
TimeAm = 0xE06D,
///
/// The P.M. time icon unicode character.
///
TimePm = 0xE06E,
///
/// The right arrow icon unicode character.
///
ArrowRight = 0xE06F,
///
/// The down arrow icon unicode character.
///
ArrowDown = 0xE035,
///
/// The number 0 icon unicode character.
///
Number0 = 0xE060,
///
/// The number 1 icon unicode character.
///
Number1 = 0xE061,
///
/// The number 2 icon unicode character.
///
Number2 = 0xE062,
///
/// The number 3 icon unicode character.
///
Number3 = 0xE063,
///
/// The number 4 icon unicode character.
///
Number4 = 0xE064,
///
/// The number 5 icon unicode character.
///
Number5 = 0xE065,
///
/// The number 6 icon unicode character.
///
Number6 = 0xE066,
///
/// The number 7 icon unicode character.
///
Number7 = 0xE067,
///
/// The number 8 icon unicode character.
///
Number8 = 0xE068,
///
/// The number 9 icon unicode character.
///
Number9 = 0xE069,
///
/// The boxed number 0 icon unicode character.
///
BoxedNumber0 = 0xE08F,
///
/// The boxed number 1 icon unicode character.
///
BoxedNumber1 = 0xE090,
///
/// The boxed number 2 icon unicode character.
///
BoxedNumber2 = 0xE091,
///
/// The boxed number 3 icon unicode character.
///
BoxedNumber3 = 0xE092,
///
/// The boxed number 4 icon unicode character.
///
BoxedNumber4 = 0xE093,
///
/// The boxed number 5 icon unicode character.
///
BoxedNumber5 = 0xE094,
///
/// The boxed number 6 icon unicode character.
///
BoxedNumber6 = 0xE095,
///
/// The boxed number 7 icon unicode character.
///
BoxedNumber7 = 0xE096,
///
/// The boxed number 8 icon unicode character.
///
BoxedNumber8 = 0xE097,
///
/// The boxed number 9 icon unicode character.
///
BoxedNumber9 = 0xE098,
///
/// The boxed number 10 icon unicode character.
///
BoxedNumber10 = 0xE099,
///
/// The boxed number 11 icon unicode character.
///
BoxedNumber11 = 0xE09A,
///
/// The boxed number 12 icon unicode character.
///
BoxedNumber12 = 0xE09B,
///
/// The boxed number 13 icon unicode character.
///
BoxedNumber13 = 0xE09C,
///
/// The boxed number 14 icon unicode character.
///
BoxedNumber14 = 0xE09D,
///
/// The boxed number 15 icon unicode character.
///
BoxedNumber15 = 0xE09E,
///
/// The boxed number 16 icon unicode character.
///
BoxedNumber16 = 0xE09F,
///
/// The boxed number 17 icon unicode character.
///
BoxedNumber17 = 0xE0A0,
///
/// The boxed number 18 icon unicode character.
///
BoxedNumber18 = 0xE0A1,
///
/// The boxed number 19 icon unicode character.
///
BoxedNumber19 = 0xE0A2,
///
/// The boxed number 20 icon unicode character.
///
BoxedNumber20 = 0xE0A3,
///
/// The boxed number 21 icon unicode character.
///
BoxedNumber21 = 0xE0A4,
///
/// The boxed number 22 icon unicode character.
///
BoxedNumber22 = 0xE0A5,
///
/// The boxed number 23 icon unicode character.
///
BoxedNumber23 = 0xE0A6,
///
/// The boxed number 24 icon unicode character.
///
BoxedNumber24 = 0xE0A7,
///
/// The boxed number 25 icon unicode character.
///
BoxedNumber25 = 0xE0A8,
///
/// The boxed number 26 icon unicode character.
///
BoxedNumber26 = 0xE0A9,
///
/// The boxed number 27 icon unicode character.
///
BoxedNumber27 = 0xE0AA,
///
/// The boxed number 28 icon unicode character.
///
BoxedNumber28 = 0xE0AB,
///
/// The boxed number 29 icon unicode character.
///
BoxedNumber29 = 0xE0AC,
///
/// The boxed number 30 icon unicode character.
///
BoxedNumber30 = 0xE0AD,
///
/// The boxed number 31 icon unicode character.
///
BoxedNumber31 = 0xE0AE,
///
/// The boxed plus icon unicode character.
///
BoxedPlus = 0xE0AF,
///
/// The bosed question mark icon unicode character.
///
BoxedQuestionMark = 0xE070,
///
/// The boxed star icon unicode character.
///
BoxedStar = 0xE0C0,
///
/// The boxed Roman numeral 1 (I) icon unicode character.
///
BoxedRoman1 = 0xE0C1,
///
/// The boxed Roman numeral 2 (II) icon unicode character.
///
BoxedRoman2 = 0xE0C2,
///
/// The boxed Roman numeral 3 (III) icon unicode character.
///
BoxedRoman3 = 0xE0C3,
///
/// The boxed Roman numeral 4 (IV) icon unicode character.
///
BoxedRoman4 = 0xE0C4,
///
/// The boxed Roman numeral 5 (V) icon unicode character.
///
BoxedRoman5 = 0xE0C5,
///
/// The boxed Roman numeral 6 (VI) icon unicode character.
///
BoxedRoman6 = 0xE0C6,
///
/// The boxed letter A icon unicode character.
///
BoxedLetterA = 0xE071,
///
/// The boxed letter B icon unicode character.
///
BoxedLetterB = 0xE072,
///
/// The boxed letter C icon unicode character.
///
BoxedLetterC = 0xE073,
///
/// The boxed letter D icon unicode character.
///
BoxedLetterD = 0xE074,
///
/// The boxed letter E icon unicode character.
///
BoxedLetterE = 0xE075,
///
/// The boxed letter F icon unicode character.
///
BoxedLetterF = 0xE076,
///
/// The boxed letter G icon unicode character.
///
BoxedLetterG = 0xE077,
///
/// The boxed letter H icon unicode character.
///
BoxedLetterH = 0xE078,
///
/// The boxed letter I icon unicode character.
///
BoxedLetterI = 0xE079,
///
/// The boxed letter J icon unicode character.
///
BoxedLetterJ = 0xE07A,
///
/// The boxed letter K icon unicode character.
///
BoxedLetterK = 0xE07B,
///
/// The boxed letter L icon unicode character.
///
BoxedLetterL = 0xE07C,
///
/// The boxed letter M icon unicode character.
///
BoxedLetterM = 0xE07D,
///
/// The boxed letter N icon unicode character.
///
BoxedLetterN = 0xE07E,
///
/// The boxed letter O icon unicode character.
///
BoxedLetterO = 0xE07F,
///
/// The boxed letter P icon unicode character.
///
BoxedLetterP = 0xE080,
///
/// The boxed letter Q icon unicode character.
///
BoxedLetterQ = 0xE081,
///
/// The boxed letter R icon unicode character.
///
BoxedLetterR = 0xE082,
///
/// The boxed letter S icon unicode character.
///
BoxedLetterS = 0xE083,
///
/// The boxed letter T icon unicode character.
///
BoxedLetterT = 0xE084,
///
/// The boxed letter U icon unicode character.
///
BoxedLetterU = 0xE085,
///
/// The boxed letter V icon unicode character.
///
BoxedLetterV = 0xE086,
///
/// The boxed letter W icon unicode character.
///
BoxedLetterW = 0xE087,
///
/// The boxed letter X icon unicode character.
///
BoxedLetterX = 0xE088,
///
/// The boxed letter Y icon unicode character.
///
BoxedLetterY = 0xE089,
///
/// The boxed letter Z icon unicode character.
///
BoxedLetterZ = 0xE08A,
///
/// The circle icon unicode character.
///
Circle = 0xE04A,
///
/// The square icon unicode character.
///
Square = 0xE04B,
///
/// The cross icon unicode character.
///
Cross = 0xE04C,
///
/// The triangle icon unicode character.
///
Triangle = 0xE04D,
///
/// The hexagon icon unicode character.
///
Hexagon = 0xE042,
///
/// The no-circle/prohobited icon unicode character.
///
Prohibited = 0xE043,
///
/// The dice icon unicode character.
///
Dice = 0xE03E,
///
/// The debuff icon unicode character.
///
Debuff = 0xE05B,
///
/// The buff icon unicode character.
///
Buff = 0xE05C,
///
/// The cross-world icon unicode character.
///
CrossWorld = 0xE05D,
///
/// The Eureka level icon unicode character.
///
EurekaLevel = 0xE03A,
///
/// The link marker icon unicode character.
///
LinkMarker = 0xE0BB,
///
/// The glamoured icon unicode character.
///
Glamoured = 0xE03B,
///
/// The glamoured and dyed icon unicode character.
///
GlamouredDyed = 0xE04E,
///
/// The synced quest icon unicode character.
///
QuestSync = 0xE0BE,
///
/// The repeatable quest icon unicode character.
///
QuestRepeatable = 0xE0BF,
///
/// The [あ] character indicating that the Japanese IME is in full-width Hiragana input mode.
///
///
/// Half-width Hiragana exists as a Windows API constant, but the feature is unused, or at least unexposed to the end user via the IME.
///
ImeHiragana = 0xE020,
///
/// The [ア] character indicating that the Japanese IME is in full-width Katakana input mode.
///
ImeKatakana = 0xE021,
///
/// The [A] character indicating that Japanese or Korean IME is in full-width Latin character input mode.
///
ImeAlphanumeric = 0xE022,
///
/// The [_ア] character indicating that the Japanese IME is in half-width Katakana input mode.
///
ImeKatakanaHalfWidth = 0xE023,
///
/// The [_A] character indicating that Japanese or Korean IME is in half-width Latin character input mode.
///
ImeAlphanumericHalfWidth = 0xE024,
///
/// The [가] character indicating that the Korean IME is in Hangul input mode.
///
///
/// Use and for alphanumeric input mode,
/// toggled via Alt+=.
///
ImeKoreanHangul = 0xE025,
///
/// The [中] character indicating that the Chinese IME is in Han character input mode.
///
ImeChineseHan = 0xE026,
///
/// The [英] character indicating that the Chinese IME is in Latin character input mode.
///
ImeChineseLatin = 0xE027,
///
/// The instance (1) icon unicode character.
///
Instance1 = 0xE0B1,
///
/// The instance (2) icon unicode character.
///
Instance2 = 0xE0B2,
///
/// The instance (3) icon unicode character.
///
Instance3 = 0xE0B3,
///
/// The instance (4) icon unicode character.
///
Instance4 = 0xE0B4,
///
/// The instance (5) icon unicode character.
///
Instance5 = 0xE0B5,
///
/// The instance (6) icon unicode character.
///
Instance6 = 0xE0B6,
///
/// The instance (7) icon unicode character.
///
Instance7 = 0xE0B7,
///
/// The instance (8) icon unicode character.
///
Instance8 = 0xE0B8,
///
/// The instance (9) icon unicode character.
///
Instance9 = 0xE0B9,
///
/// The instance merged icon unicode character.
///
InstanceMerged = 0xE0BA,
///
/// The English local time icon unicode character.
///
LocalTimeEn = 0xE0D0,
///
/// The English server time icon unicode character.
///
ServerTimeEn = 0xE0D1,
///
/// The English Eorzea time icon unicode character.
///
EorzeaTimeEn = 0xE0D2,
///
/// The German local time icon unicode character.
///
LocalTimeDe = 0xE0D3,
///
/// The German server time icon unicode character.
///
ServerTimeDe = 0xE0D4,
///
/// The German Eorzea time icon unicode character.
///
EorzeaTimeDe = 0xE0D5,
///
/// The French local time icon unicode character.
///
LocalTimeFr = 0xE0D6,
///
/// The French server time icon unicode character.
///
ServerTimeFr = 0xE0D7,
///
/// The French Eorzea time icon unicode character.
///
EorzeaTimeFr = 0xE0D8,
///
/// The Japanese local time icon unicode character.
///
LocalTimeJa = 0xE0D9,
///
/// The Japanese server time icon unicode character.
///
ServerTimeJa = 0xE0DA,
///
/// The Japanese Eorzea time icon unicode character.
///
EorzeaTimeJa = 0xE0DB,
///
/// The boxed, outlined number 0 icon unicode character.
///
BoxedOutlinedNumber0 = 0xE0E0,
///
/// The boxed, outlined number 1 icon unicode character.
///
BoxedOutlinedNumber1 = 0xE0E1,
///
/// The boxed, outlined number 2 icon unicode character.
///
BoxedOutlinedNumber2 = 0xE0E2,
///
/// The boxed, outlined number 3 icon unicode character.
///
BoxedOutlinedNumber3 = 0xE0E3,
///
/// The boxed, outlined number 4 icon unicode character.
///
BoxedOutlinedNumber4 = 0xE0E4,
///
/// The boxed, outlined number 5 icon unicode character.
///
BoxedOutlinedNumber5 = 0xE0E5,
///
/// The boxed, outlined number 6 icon unicode character.
///
BoxedOutlinedNumber6 = 0xE0E6,
///
/// The boxed, outlined number 7 icon unicode character.
///
BoxedOutlinedNumber7 = 0xE0E7,
///
/// The boxed, outlined number 8 icon unicode character.
///
BoxedOutlinedNumber8 = 0xE0E8,
///
/// The boxed, outlined number 9 icon unicode character.
///
BoxedOutlinedNumber9 = 0xE0E9,
}