// ------------------------------------------------------------------------------
//
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
// ------------------------------------------------------------------------------
using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using HexaGen.Runtime;
using System.Numerics;
namespace Dalamud.Bindings.ImGui
{
///
/// To be documented.
///
[StructLayout(LayoutKind.Sequential)]
public partial struct ImGuiWindowSettings
{
///
/// To be documented.
///
public uint ID;
///
/// To be documented.
///
public ImVec2Ih Pos;
///
/// To be documented.
///
public ImVec2Ih Size;
///
/// To be documented.
///
public ImVec2Ih ViewportPos;
///
/// To be documented.
///
public uint ViewportId;
///
/// To be documented.
///
public uint DockId;
///
/// To be documented.
///
public uint ClassId;
///
/// To be documented.
///
public short DockOrder;
///
/// To be documented.
///
public byte Collapsed;
///
/// To be documented.
///
public byte WantApply;
///
/// To be documented.
///
public unsafe ImGuiWindowSettings(uint id = default, ImVec2Ih pos = default, ImVec2Ih size = default, ImVec2Ih viewportPos = default, uint viewportId = default, uint dockId = default, uint classId = default, short dockOrder = default, bool collapsed = default, bool wantApply = default)
{
ID = id;
Pos = pos;
Size = size;
ViewportPos = viewportPos;
ViewportId = viewportId;
DockId = dockId;
ClassId = classId;
DockOrder = dockOrder;
Collapsed = collapsed ? (byte)1 : (byte)0;
WantApply = wantApply ? (byte)1 : (byte)0;
}
///
/// To be documented.
///
public unsafe void Destroy()
{
fixed (ImGuiWindowSettings* @this = &this)
{
ImGui.DestroyNative(@this);
}
}
}
///
/// To be documented.
///
#if NET5_0_OR_GREATER
[DebuggerDisplay("{DebuggerDisplay,nq}")]
#endif
public unsafe struct ImGuiWindowSettingsPtr : IEquatable
{
public ImGuiWindowSettingsPtr(ImGuiWindowSettings* handle) { Handle = handle; }
public ImGuiWindowSettings* Handle;
public bool IsNull => Handle == null;
public static ImGuiWindowSettingsPtr Null => new ImGuiWindowSettingsPtr(null);
public ImGuiWindowSettings this[int index] { get => Handle[index]; set => Handle[index] = value; }
public static implicit operator ImGuiWindowSettingsPtr(ImGuiWindowSettings* handle) => new ImGuiWindowSettingsPtr(handle);
public static implicit operator ImGuiWindowSettings*(ImGuiWindowSettingsPtr handle) => handle.Handle;
public static bool operator ==(ImGuiWindowSettingsPtr left, ImGuiWindowSettingsPtr right) => left.Handle == right.Handle;
public static bool operator !=(ImGuiWindowSettingsPtr left, ImGuiWindowSettingsPtr right) => left.Handle != right.Handle;
public static bool operator ==(ImGuiWindowSettingsPtr left, ImGuiWindowSettings* right) => left.Handle == right;
public static bool operator !=(ImGuiWindowSettingsPtr left, ImGuiWindowSettings* right) => left.Handle != right;
public bool Equals(ImGuiWindowSettingsPtr other) => Handle == other.Handle;
///
public override bool Equals(object obj) => obj is ImGuiWindowSettingsPtr handle && Equals(handle);
///
public override int GetHashCode() => ((nuint)Handle).GetHashCode();
#if NET5_0_OR_GREATER
private string DebuggerDisplay => string.Format("ImGuiWindowSettingsPtr [0x{0}]", ((nuint)Handle).ToString("X"));
#endif
///
/// To be documented.
///
public ref uint ID => ref Unsafe.AsRef(&Handle->ID);
///
/// To be documented.
///
public ref ImVec2Ih Pos => ref Unsafe.AsRef(&Handle->Pos);
///
/// To be documented.
///
public ref ImVec2Ih Size => ref Unsafe.AsRef(&Handle->Size);
///
/// To be documented.
///
public ref ImVec2Ih ViewportPos => ref Unsafe.AsRef(&Handle->ViewportPos);
///
/// To be documented.
///
public ref uint ViewportId => ref Unsafe.AsRef(&Handle->ViewportId);
///
/// To be documented.
///
public ref uint DockId => ref Unsafe.AsRef(&Handle->DockId);
///
/// To be documented.
///
public ref uint ClassId => ref Unsafe.AsRef(&Handle->ClassId);
///
/// To be documented.
///
public ref short DockOrder => ref Unsafe.AsRef(&Handle->DockOrder);
///
/// To be documented.
///
public ref bool Collapsed => ref Unsafe.AsRef(&Handle->Collapsed);
///
/// To be documented.
///
public ref bool WantApply => ref Unsafe.AsRef(&Handle->WantApply);
///
/// To be documented.
///
public unsafe void Destroy()
{
ImGui.DestroyNative(Handle);
}
}
}