Struct WeaponState
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: FFXIVClientStructs.FFXIV.Client.Game.UI
Assembly: FFXIVClientStructs.dll
Syntax
public struct WeaponState
Fields
| Improve this Doc View SourceAutoSheathDelayTimer
Declaration
public float AutoSheathDelayTimer
Field Value
| Type | Description |
|---|---|
| System.Single |
AutoSheatheState
Declaration
public byte AutoSheatheState
Field Value
| Type | Description |
|---|---|
| System.Byte |
IsAutoAttacking
Declaration
public byte IsAutoAttacking
Field Value
| Type | Description |
|---|---|
| System.Byte |
SheatheTimer
Declaration
public float SheatheTimer
Field Value
| Type | Description |
|---|---|
| System.Single |
WeaponUnsheathed
Declaration
public byte WeaponUnsheathed
Field Value
| Type | Description |
|---|---|
| System.Byte |