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Struct WeaponState

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: FFXIVClientStructs.FFXIV.Client.Game.UI
Assembly: FFXIVClientStructs.dll
Syntax
public struct WeaponState

Fields

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AutoSheatheState

Declaration
public bool AutoSheatheState
Field Value
Type Description
System.Boolean
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AutoSheathTimer

Declaration
public float AutoSheathTimer
Field Value
Type Description
System.Single
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IsAutoAttacking

Declaration
public bool IsAutoAttacking
Field Value
Type Description
System.Boolean
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IsUnsheathed

Declaration
public bool IsUnsheathed
Field Value
Type Description
System.Boolean
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SheatheCooldown

Declaration
public float SheatheCooldown
Field Value
Type Description
System.Single
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WeaponUnsheathed

Declaration
public byte WeaponUnsheathed
Field Value
Type Description
System.Byte
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