// pch.h: This is a precompiled header file. // Files listed below are compiled only once, improving build performance for future builds. // This also affects IntelliSense performance, including code completion and many code browsing features. // However, files listed here are ALL re-compiled if any one of them is updated between builds. // Do not add files here that you will be updating frequently as this negates the performance advantage. #ifndef PCH_H #define PCH_H // Exclude rarely-used stuff from Windows headers #define WIN32_LEAN_AND_MEAN #define NOMINMAX // Windows Header Files (1) #include // Windows Header Files (2) #include #include #include #include #include #include #include // MSVC Compiler Intrinsic #include // C++ Standard Libraries #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include // https://www.akenotsuki.com/misc/srell/en/ #include "../lib/srell3_009/single-header/srell.hpp" // https://github.com/TsudaKageyu/minhook #include "../lib/TsudaKageyu-minhook/include/MinHook.h" // https://github.com/Nomade040/nmd #include "../lib/Nomade040-nmd/nmd_assembly.h" // https://github.com/dotnet/coreclr #include "../lib/CoreCLR/boot.h" #include "../lib/CoreCLR/CoreCLR.h" // https://github.com/nlohmann/json #include "../lib/nlohmann-json/json.hpp" #include "unicode.h" // Global variables extern HMODULE g_hModule; extern HINSTANCE g_hGameInstance; extern std::optional g_clr; #endif //PCH_H