Dalamud/imgui/Dalamud.Bindings.ImGui/Generated/Structs/ImGuiListClipperData.cs
2025-07-20 01:24:17 +02:00

148 lines
4.3 KiB
C#
Generated

// ------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------
using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using HexaGen.Runtime;
using System.Numerics;
namespace Dalamud.Bindings.ImGui
{
/// <summary>
/// To be documented.
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public partial struct ImGuiListClipperData
{
/// <summary>
/// To be documented.
/// </summary>
public unsafe ImGuiListClipper* ListClipper;
/// <summary>
/// To be documented.
/// </summary>
public float LossynessOffset;
/// <summary>
/// To be documented.
/// </summary>
public int StepNo;
/// <summary>
/// To be documented.
/// </summary>
public int ItemsFrozen;
/// <summary>
/// To be documented.
/// </summary>
public ImVector<ImGuiListClipperRange> Ranges;
/// <summary>
/// To be documented.
/// </summary>
public unsafe ImGuiListClipperData(ImGuiListClipper* listClipper = default, float lossynessOffset = default, int stepNo = default, int itemsFrozen = default, ImVector<ImGuiListClipperRange> ranges = default)
{
ListClipper = listClipper;
LossynessOffset = lossynessOffset;
StepNo = stepNo;
ItemsFrozen = itemsFrozen;
Ranges = ranges;
}
/// <summary>
/// To be documented.
/// </summary>
public unsafe void Destroy()
{
fixed (ImGuiListClipperData* @this = &this)
{
ImGui.DestroyNative(@this);
}
}
}
/// <summary>
/// To be documented.
/// </summary>
#if NET5_0_OR_GREATER
[DebuggerDisplay("{DebuggerDisplay,nq}")]
#endif
public unsafe struct ImGuiListClipperDataPtr : IEquatable<ImGuiListClipperDataPtr>
{
public ImGuiListClipperDataPtr(ImGuiListClipperData* handle) { Handle = handle; }
public ImGuiListClipperData* Handle;
public bool IsNull => Handle == null;
public static ImGuiListClipperDataPtr Null => new ImGuiListClipperDataPtr(null);
public ImGuiListClipperData this[int index] { get => Handle[index]; set => Handle[index] = value; }
public static implicit operator ImGuiListClipperDataPtr(ImGuiListClipperData* handle) => new ImGuiListClipperDataPtr(handle);
public static implicit operator ImGuiListClipperData*(ImGuiListClipperDataPtr handle) => handle.Handle;
public static bool operator ==(ImGuiListClipperDataPtr left, ImGuiListClipperDataPtr right) => left.Handle == right.Handle;
public static bool operator !=(ImGuiListClipperDataPtr left, ImGuiListClipperDataPtr right) => left.Handle != right.Handle;
public static bool operator ==(ImGuiListClipperDataPtr left, ImGuiListClipperData* right) => left.Handle == right;
public static bool operator !=(ImGuiListClipperDataPtr left, ImGuiListClipperData* right) => left.Handle != right;
public bool Equals(ImGuiListClipperDataPtr other) => Handle == other.Handle;
/// <inheritdoc/>
public override bool Equals(object obj) => obj is ImGuiListClipperDataPtr handle && Equals(handle);
/// <inheritdoc/>
public override int GetHashCode() => ((nuint)Handle).GetHashCode();
#if NET5_0_OR_GREATER
private string DebuggerDisplay => string.Format("ImGuiListClipperDataPtr [0x{0}]", ((nuint)Handle).ToString("X"));
#endif
/// <summary>
/// To be documented.
/// </summary>
public ref ImGuiListClipperPtr ListClipper => ref Unsafe.AsRef<ImGuiListClipperPtr>(&Handle->ListClipper);
/// <summary>
/// To be documented.
/// </summary>
public ref float LossynessOffset => ref Unsafe.AsRef<float>(&Handle->LossynessOffset);
/// <summary>
/// To be documented.
/// </summary>
public ref int StepNo => ref Unsafe.AsRef<int>(&Handle->StepNo);
/// <summary>
/// To be documented.
/// </summary>
public ref int ItemsFrozen => ref Unsafe.AsRef<int>(&Handle->ItemsFrozen);
/// <summary>
/// To be documented.
/// </summary>
public ref ImVector<ImGuiListClipperRange> Ranges => ref Unsafe.AsRef<ImVector<ImGuiListClipperRange>>(&Handle->Ranges);
/// <summary>
/// To be documented.
/// </summary>
public unsafe void Destroy()
{
ImGui.DestroyNative(Handle);
}
}
}